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What is the non-jQuery equivalent of '$(document).ready()'?

开发者 https://www.devze.com 2022-12-21 05:51 出处:网络
What is the non-jQuery equivalent of开发者_运维百科 $(document).ready()?This works perfectly, from ECMA. The snippet is all you need, but if you want to dig more and explore other options check this d

What is the non-jQuery equivalent of开发者_运维百科 $(document).ready()?


This works perfectly, from ECMA. The snippet is all you need, but if you want to dig more and explore other options check this detailed explanation.

document.addEventListener("DOMContentLoaded", function() {
  // code...
});

The window.onload doesn't equal to JQuery $(document).ready because $(document).ready waits only to the DOM tree while window.onload check all elements including external assets and images.

EDIT: Added IE8 and older equivalent, thanks to Jan Derk's observation. You may read the source of this code on MDN:

// alternative to DOMContentLoaded
document.onreadystatechange = function () {
    if (document.readyState == "interactive") {
        // Initialize your application or run some code.
    }
}

There are other options apart from "interactive". See the MDN docs for details.


Now that it's 2018 here's a quick and simple method.

This will add an event listener, but if it already fired we'll check that the dom is in a ready state or that it's complete. This can fire before or after sub-resources have finished loading (images, stylesheets, frames, etc).

function domReady(fn) {
  // If we're early to the party
  document.addEventListener("DOMContentLoaded", fn);
  // If late; I mean on time.
  if (document.readyState === "interactive" || document.readyState === "complete" ) {
    fn();
  }
}

domReady(() => console.log("DOM is ready, come and get it!"));

Additional Readings

  • https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded
    • Checking whether loading is already complete
  • https://developer.mozilla.org/en-US/docs/Web/API/Document/readyState

Update

Here's some quick utility helpers using standard ES6 Import & Export I wrote that include TypeScript as well. Maybe I can get around to making these a quick library that can be installed into projects as a dependency.

JavaScript

export const domReady = (callBack) => {
  if (document.readyState === "loading") {
    document.addEventListener('DOMContentLoaded', callBack);
  }
  else {
    callBack();
  }
}

export const windowReady = (callBack) => {
  if (document.readyState === 'complete') {
    callBack();
  }
  else {
    window.addEventListener('load', callBack);
  }
}

TypeScript

export const domReady = (callBack: () => void) => {
  if (document.readyState === "loading") {
    document.addEventListener('DOMContentLoaded', callBack);
  }
  else {
    callBack();
  }
}

export const windowReady = (callBack: () => void) => {
  if (document.readyState === 'complete') {
    callBack();
  }
  else {
    window.addEventListener('load', callBack);
  }
}

Promises

export const domReady = new Promise(resolve => {
  if (document.readyState === "loading") {
    document.addEventListener('DOMContentLoaded', resolve);
  }
  else {
    resolve();
  }
});

export const windowReady = new Promise(resolve => {
  if (document.readyState === 'complete') {
    resolve();
  }
  else {
    window.addEventListener('load', resolve);
  }
});


A little thing I put together

domready.js

(function(exports, d) {
  function domReady(fn, context) {

    function onReady(event) {
      d.removeEventListener("DOMContentLoaded", onReady);
      fn.call(context || exports, event);
    }

    function onReadyIe(event) {
      if (d.readyState === "complete") {
        d.detachEvent("onreadystatechange", onReadyIe);
        fn.call(context || exports, event);
      }
    }

    d.addEventListener && d.addEventListener("DOMContentLoaded", onReady) ||
    d.attachEvent      && d.attachEvent("onreadystatechange", onReadyIe);
  }

  exports.domReady = domReady;
})(window, document);

How to use it

<script src="domready.js"></script>
<script>
  domReady(function(event) {
    alert("dom is ready!");
  });
</script>

You can also change the context in which the callback runs by passing a second argument

function init(event) {
  alert("check the console");
  this.log(event);
}

domReady(init, console);


There is a standards based replacement

DOMContentLoaded that is supported by over 90%+ of browsers, but not IE8 (So below code use by JQuery for browser support)

document.addEventListener("DOMContentLoaded", function(event) { 
  //do work
});

jQuery's native function is much more complicated than just window.onload, as depicted below.

function bindReady(){
    if ( readyBound ) return;
    readyBound = true;

    // Mozilla, Opera and webkit nightlies currently support this event
    if ( document.addEventListener ) {
        // Use the handy event callback
        document.addEventListener( "DOMContentLoaded", function(){
            document.removeEventListener( "DOMContentLoaded", arguments.callee, false );
            jQuery.ready();
        }, false );

    // If IE event model is used
    } else if ( document.attachEvent ) {
        // ensure firing before onload,
        // maybe late but safe also for iframes
        document.attachEvent("onreadystatechange", function(){
            if ( document.readyState === "complete" ) {
                document.detachEvent( "onreadystatechange", arguments.callee );
                jQuery.ready();
            }
        });

        // If IE and not an iframe
        // continually check to see if the document is ready
        if ( document.documentElement.doScroll && window == window.top ) (function(){
            if ( jQuery.isReady ) return;

            try {
                // If IE is used, use the trick by Diego Perini
                // http://javascript.nwbox.com/IEContentLoaded/
                document.documentElement.doScroll("left");
            } catch( error ) {
                setTimeout( arguments.callee, 0 );
                return;
            }

            // and execute any waiting functions
            jQuery.ready();
        })();
    }

    // A fallback to window.onload, that will always work
    jQuery.event.add( window, "load", jQuery.ready );
}


This does not answer the question nor does it show any non-jQuery code. See @ sospedra's answer below.

The nice thing about $(document).ready() is that it fires before window.onload. The load function waits until everything is loaded, including external assets and images. $(document).ready, however, fires when the DOM tree is complete and can be manipulated. If you want to acheive DOM ready, without jQuery, you might check into this library. Someone extracted just the ready part from jQuery. Its nice and small and you might find it useful:

domready at Google Code


According to http://youmightnotneedjquery.com/#ready a nice replacement that still works with IE8 is

function ready(fn) {
  if (document.readyState != 'loading') {
    fn();
  } else if (document.addEventListener) {
    document.addEventListener('DOMContentLoaded', fn);
  } else {
    document.attachEvent('onreadystatechange', function() {
      if (document.readyState != 'loading')
        fn();
    });
  }
}

// test
window.ready(function() {
    alert('it works');
});

improvements: Personally I would also check if the type of fn is a function. And as @elliottregan suggested remove the event listener after use.

function ready(fn) {
  if (typeof fn !== 'function') {
    throw new Error('Argument passed to ready should be a function');
  }

  if (document.readyState != 'loading') {
    fn();
  } else if (document.addEventListener) {
    document.addEventListener('DOMContentLoaded', fn, {
      once: true // A boolean value indicating that the listener should be invoked at most once after being added. If true, the listener would be automatically removed when invoked.
    });
  } else {
    document.attachEvent('onreadystatechange', function() {
      if (document.readyState != 'loading')
        fn();
    });
  }
}

// tests
try {
  window.ready(5);
} catch (ex) {
  console.log(ex.message);
}


window.ready(function() {
  alert('it works');
});

The reason I answer this question late is because I was searching for this answer but could not find it here. And I think this is the best solution.


The easiest way in recent browsers would be to use the appropriate GlobalEventHandlers, onDOMContentLoaded, onload, onloadeddata (...)

onDOMContentLoaded = (function(){ console.log("DOM ready!") })()

onload = (function(){ console.log("Page fully loaded!") })()

onloadeddata = (function(){ console.log("Data loaded!") })()

The DOMContentLoaded event is fired when the initial HTML document has been completely loaded and parsed, without waiting for stylesheets, images, and subframes to finish loading. A very different event load should be used only to detect a fully-loaded page. It is an incredibly popular mistake to use load where DOMContentLoaded would be much more appropriate, so be cautious.

https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded

The function used is an IIFE, very useful on this case, as it trigger itself when ready:

https://en.wikipedia.org/wiki/Immediately-invoked_function_expression

It is obviously more appropriate to place it at the end of any scripts.

In ES6, we can also write it as an arrow function:

onload = (() => { console.log("ES6 page fully loaded!") })()

The best is to use the DOM elements, we can wait for any variable to be ready, that trigger an arrowed IIFE.

The behavior will be the same, but with less memory impact.

footer = (() => { console.log("Footer loaded!") })()
<div id="footer">


In plain vanilla JavaScript, with no libraries? It's an error. $ is simply an identifier, and is undefined unless you define it.

jQuery defines $ as it's own "everything object" (also known as jQuery so you can use it without conflicting with other libraries). If you're not using jQuery (or some other library that defines it), then $ will not be defined.

Or are you asking what the equivalent is in plain JavaScript? In that case, you probably want window.onload, which isn't exactly equivalent, but is the quickest and easiest way to get close to the same effect in vanilla JavaScript.


The body onLoad could be an alternative too:

<html>
<head><title>Body onLoad Exmaple</title>

<script type="text/javascript">
    function window_onload() {
        //do something
    }
</script>

</head>
<body onLoad="window_onload()">

</body>
</html>
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