I'm trying to write some metaprogramming code such that:
- Inheriting from some class
foo<c1, c2, c3, ...>
results in inheritance fromkey<c1>, key<c2>, key<c3>, ...
- The simplest approach doesn't quite work because you can't inherit from the same empty class more than once.
- Handling the "..." portion isn't pretty (since it's copy-pasta), but works.
Okay, so, here's the attempt:
template<char c0, typename THEN, typename ELSE>
struct char_if
{
typename THEN type;
};
template<typename THEN, typename ELSE>
struct char_if<0, THEN, ELSE>
{
typename ELSE type;
};
class emptyClass {};
template<char c> class key
{
char getKey(){return c;}
};
template<char c0, char c1, char c2, char c3, char c4>
class inheritFromAll
{
typename char_if<c0, key<c0>, emptyClass>::type valid;
class inherit
: valid
, inheritFromAll<c1, c2, c3, c4, 0>::inherit
{};
};
template<char c1, char c2, char c3, char c4>
class inheritFromAll<0, c1, c2, c3, c4>
{
class inherit {};
};
template<char c0 = 0, char c1 = 0, char c2 = 0, char c3 = 0, char c4 = 0>
class whatINeedToDo
: public inheritFromAll<c0, c1, c2, c3, c4>::inherit
{
bool success(){return true;}
};
int main()
{
whatINeedToDo<'A', 'B', 'c', 'D'> experiment;
return 0;
}
I had originally though I could use Boost::Mpl to do it, but I honestly couldn't figure out how; I couldn't figure how you'd pass around a list<...>
without always explicitly knowing the ...
part.
Just doing:
template<> class key<0> {};
doesn't work because if I then have more than one 0
parameter, I try to inherit from the same thing twice. (If you can think of workaround for that, that'd also work).
I also haven't tried macros, because I think I know them less than I know metaprogramming, so they might work as a solution.
Any ideas?
Edit: I have a bad solution. I'd still like a meta-programming solution, for the learning, but the bad solution is this:
template<char c1, char c2, char c3> class inheritFromMany
: public key<c1>
, public key<c2>
, public key<c3>
{
};
template<char c1, char c2> class inheritFromMany<c1, c2, 0>
: key<c1>
, key<c2>
{
};
Edit2: Woof, but I forgot a part. I need to pass a variable 开发者_运维问答to the constructor of ''key'' - it's the same in all cases, but it's necessary.
Edit3: Addressing comments:
- I'm not expecting the user to submit the same character more than once. If they did, I would only only want to inherit from that key once - I mean, I guess I didn't mention that because you can't do that? Which is why other, simpler solutions don't work?
- The actual point of this is that key is a wrapper for a signal/slot (channel) behavior. The channel keeps a list of callbacks, which is actually just
virtual key<ch>::callback
. So, inheriting from a key gives you access to that key's channel, lets (or makes) you supply a callback.keyInput<ch1, ch2, ch3,...>
is then a wrapper for that, so you don't have tokey<ch1>, key<ch2>, key<ch3>
Without you saying what you actually want to achieve, this is a mostly academic exercise... but here is one way how you'd use MPL to inherit linearly:
template<class T> struct key {
enum { value = T::value };
char getKey() { return value; }
};
template<class Values> struct derivator
: mpl::inherit_linearly<
Values
, mpl::inherit< mpl::_1, key<mpl::_2> >
>::type
{};
// usage:
typedef mpl::vector_c<char, 1,2,3> values;
typedef derivator<values> generated;
// or:
derivator< mpl::vector_c<char, 1,2,3> > derived;
Maybe you can clarify on that basis what you need.
I need to pass a variable to the constructor of ''key'' - it's the same in all cases, but it's necessary.
Do you mean you want to pass a parameter through the inheritance-chain to all constructors? Then take a look at the solutions to this question.
As for avoiding mpl::vector_c
in the visible interface, you could use your previous approach and build it internally by only inserting values not equal to zero in it:
template<char c, class S> struct push_char {
typedef typename mpl::push_front<S, mpl::char_<c> >::type type;
};
template<class S> struct push_char<0, S> {
typedef S type; // don't insert if char is 0
};
template<char c1=0, char c2=0, char c3=0>
struct char_vector {
// build the vector_c
typedef
typename push_char<c1
, typename push_char<c2
, typename push_char<c3
, mpl::vector_c<char>
>::type>::type>::type
type;
};
template<char c1=0, char c2=0, char c3=0>
struct derivator
: mpl::inherit_linearly<
typename char_vector<c1,c2,c3>::type
, mpl::inherit< mpl::_1, key<mpl::_2> >
>::type
{};
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