I apologise if the title was confusing, it took me nearly 5 minutes to finally think of a title for this one...
Okay, you know how in Visual Studio Express when you add a TabControl
to the Form, and you can click on the r开发者_运维百科ight-arrow on the top right of the TabControl
and it will add a new TabPage
, or remove one?
Well, I'm creating a User Control
where I need people to be able to switch between Panels (my user control is made up of several Panels). I know this is possible as I've used a Ribbon Control
in the past and you could add new buttons etc in the Designer View.
Can somebody please provide any suggestions/advice on how I might go about acheiving this?
Thank you
If I understand your question correctly, you're talking about smart tags.
The process is a little bit involved, so I'm not going to try to post a complete sample. Instead, I'll refer you to this tutorial on the subject. To make a long story short, you have to create a custom designer, and register one or more custom actions. You can use this to create a combo box listing the available panels and switch between them when the selected item is changed.
(Note - the term "smart tags" has two distinct meanings in Visual Studio - I'm specifically talking about the visual designer smart tags, not smart tags in the code editor).
When you make a control that is inherited from Control
, you have to make use of a couple of properties such as IsDesignMode
, you can then construct event handlers especially for within Design Mode:
if (IsDesignMode){ // Handle the interactivity in Design mode, such as changing a property on the // Properties toolbox }
Suppose the control has an event such as MouseClick
, you can do this:
private void control_MouseClick(object sender, MouseEventArgs e){ if (IsDesignMode){ // Do something here depending on the Click event within the Designer }else{ // This is at run-time... } }
Another I can think of is 'ShouldSerialize' followed by a publicly accessible property in order to persist the property to the designer-generated code, suppose for example a Control has a boolean property Foo
public bool Foo{ get{ return this._foo; } set{ if (this._foo != value){ this._foo = value; } } } public bool ShouldSerializeFoo(){ return true; // The property will be persisted in the designer-generated code // Check in Form.Designer.cs... }
If ShouldSerializeFoo
returned false, no property is persisted, its the opposite when true, it will be buried within the Form.Designer.cs code...
Hope this helps, Best regards, Tom.
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