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How do VBOs/FBOs/DisplayLists work in Haskell's OpenGl bindings?

开发者 https://www.devze.com 2022-12-20 02:29 出处:网络
Haskell is about computation by calculation of values. DisplayLists / FBOs / VBOs are very very stateful by nature. I.e. \"give me a display list /开发者_运维问答 buffer object\".

Haskell is about computation by calculation of values.

DisplayLists / FBOs / VBOs are very very stateful by nature. I.e. "give me a display list /开发者_运维问答 buffer object".

How do these bindings work in Haskell?

[I do understand monads; so a technical explaination, as opposed to a fluffy one, is preferred].

Thanks!


HOpenGL does everything in the IO monad. The API it presents is more OpenGL-like than Haskell-like. For example,

do
    -- create a new display list
    dl <- defineNewList $ do
        -- put some
        -- drawing code
        -- in here

    -- call a pre-defined display list
    callList dl

So all the low-level OpenGL interactions do end up being very stateful.

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