The problem is with object's variable:
this.timer
it's not "global", so when I click the stop button the val开发者_如何学Goue of the variable is wrong.
If I declare a global variable MyObject (loke var mytimer;) and use it instead this.timer, it works.This is my code:
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title></title>
<script type="text/javascript" language="JavaScript">
var MyObject = {
init: function(){
this.timer = 0;
document.getElementById("btn1").onclick = function(){
MyObject.RunIt();
};
document.getElementById("btn2").onclick = function(){
clearInterval(this.timer);
};
},
RunIt: function(){
var x=0;
this.timer = setInterval(function(){
x++;
document.getElementById("spn").innerHTML=x;
}, 1000);
}
};
</script>
<style type="text/css">
</style>
</head>
<body onload="MyObject.init();">
<input type="button" id="btn1" value="Run"/>
<input type="button" id="btn2" value="Stop"/>
<span id="spn"></span>
</body>
</html>
The problem is this: when you set "onclick" to a function call like that, there's no object reference in the call. The browser calls your function to do the "clearInterval", but "this" is not pointing to your object - in fact, it's pointing at the button element itself.
Here's one way to work around the problem:
var self = this;
document.getElementById('btn2').onclick = function() {
clearInterval(self.timer);
};
I know that question-askers on Stackoverflow get annoyed sometimes when people urge them to investigate jQuery or some other modern Javascript framework, but it's simply a better way to do things.
This is a common problem in writing javascript code; the Scope.
in an .onclick method on an element, the scope (this) is the element itself not the class you are in (MyObject).
i use this/that method; like below:
init: function(){
this.timer = 0;
document.getElementById("btn1").onclick = function(){
MyObject.RunIt();
};
var that = this;
document.getElementById("btn2").onclick = function(){
/**
Here i use 'that' instead of 'this';
because 'this' is the button element
*/
clearInterval(that.timer);
};
},
You can access an object through this
only if the object was created by new
.
The this
in your code refers to the window
object. In the event handlers it refers to the respective HTML element.
Read a detailled explanation.
Your MyObject declaration is an object, but lets say that it is not an object instance. There is a difference in JS.
Object instance example:
function MyClass() {
this.timer = 0;
this.RunIt = function() {
var x=0;
this.timer = setInterval(function(){
x++;
document.getElementById("spn").innerHTML=x;
}, 1000);
};
var me = this; // alias to current "this"
document.getElementById("btn1").onclick = function(){
// "this" refers to btn1, use me
me.RunIt();
};
document.getElementById("btn2").onclick = function(){
// "this" refers to btn2, use me
clearInterval(me.timer);
};
}
var MyObject = new MyClass();
Note, that there are many different ways to construct objects in JavaScript.
EDIT: it contains another bug: the event handler functions will be executed as members of the HTML element. So this
in the handlers refers to the HTML element, not to your object.
EDIT: fixed the code
EDIT: Bad day, don't listen to me ;-)
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