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Better gzip tool than SharpZipLib for Windows Mobile?

开发者 https://www.devze.com 2022-12-19 21:27 出处:网络
I use SharpZipLib for gzip on a Windows Mobile application written in c# I have this code public static bool gzDecompressFile(String inputFilePath, String outputFilePath)

I use SharpZipLib for gzip on a Windows Mobile application written in c#

I have this code

public static bool gzDecompressFile(String inputFilePath, String outputFilePath)
        {
            if (!File.Exists(inputFilePath))
                return false;

            if (File.Exists(outputFilePath))
                File.Delete(outputFilePath);


            FileStream fs = File.OpenRead(inputFilePath);
            FileStream fsOut = File.OpenWrite(outputFilePath);

            GZipInputStream gzipIn = new GZipInputStream(fs);

            // Compress file in 1kb chunks
            byte[] chunk = new byte[1024];
            int read = 1;

            while (read > 0)
            {
                read = gzipIn.Read(chunk, 0, chunk.Length);

                if (read > 0)
                {
                    fsOut.Write(ch开发者_开发知识库unk, 0, read);
                }
            }

            fsOut.Close();
            fs.Close();

            return true;
        }

For a 1.6MB --> 7MB decompression it takes 4-5 minutes.

Do you know a better one for Compact Framework?


Decompressing 1.6MB to 7MB in over 4 minutes is dreadfully slow.

Some items that come to mind:

  1. Have you tried changing the size of your working buffer? 1KB is very conservative IMHO. You may be running into a performance issue with the GZip decompression algorithm (but that's merely a WAG).
  2. Are there temporary files being stored, and if so, where? Are they in memory or on a storage device? And if on a storage device, which one as they may have different performance characteristics.
  3. You could improve your performance by double-buffering. This works by creating two buffers and while one is being filled from a read the other is being flushed by the write (ping-pong effect, requires asynchronous code). It will only be as fast as the slowest operation (the decompressed stream read) but you may be able to all but eliminate the accumulated write delay.

We originally started with SharpLibZip but switched to the commercial Xceed ZIP.NET library to take advantage of the batching capabilities (and the support for both .NET and .NET Compact Frameworks). The Xceed library also supports GZip. Even on our archaic 400 MHz Windows CE 4.2 devices it takes us only about 20-30 seconds to decompress a 6 MB file (albeit in a ZIP using XCeed ZIP.NET).

Also, if I'm not mistaken, I believe .NET Compact Framework has support for GZip. On a side note, place your FileStreams in using statements to ensure they are closed in the event an exception occurs in the middle of your method.


Compression is very CPU intensive. It may be that ... that's just how long it takes.

Try DotNetZip - not sure if faster, but it is free, easy to try. There's a GZipStream in DotNetZip that is a replacement for the GZipStream in the .NET BCL.

Since you are doing GZIP and not ZIP, You need only Ionic.Zlib.dll, not Ionic.Zip.dll . The former is a strict subset of the latter.


EDIT: code sample

using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
    using (var raw = System.IO.File.Create(outputFile))
    {
        using (Stream compressor = new GZipStream(raw, CompressionMode.Compress))
        {
            byte[] buffer = new byte[WORKING_BUFFER_SIZE];
            int n;
            while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
            {
                compressor.Write(buffer, 0, n);
            }
        }
    }
}

(The GZipStream in the above code is provided by Ionic.Zlib.dll . )


I use the ZIP component as part of the Resco Mobile Toolkit: http://www.resco.net/developer/mobileformstoolkit/overview.aspx

The price of the toolkit is probably prohibitive - it depends if you have a need for any of the other controls.

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