I use Graphics2D in Java to scale and rotate the picture I draw. I now want to be able to tell what the original c开发者_运维百科oordinates were when I click on a certain point in the picture. So given the rotated and scaled coordinates I want to calculate the original ones. Is there a simple way to do this?
If you keep a copy of the AffineTransform
you use when you paint the image, you can use
AffineTransform.inverseTransform(Point2D ptSrc, Point2D ptDst)
to transform a device space coordinate back to user space
Edit: If you capture the current transform of the Graphics2D
while painting, beware of the Graphics2D
being re-used for multiple lightweight children of the same window/panel, because then the transform will be relative to the parent component but the mouse coordinates will be relative to the child. You need to capture the changes you make to the transform not its final value. Example:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.AffineTransform;
import java.awt.geom.NoninvertibleTransformException;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class Main {
public static void main(String[] args) throws MalformedURLException, IOException {
JFrame frame = new JFrame();
Box box = new Box(BoxLayout.Y_AXIS);
BufferedImage image = ImageIO.read(new URL("http://sstatic.net/so/img/logo.png"));
AffineTransform xfrm1 = AffineTransform.getScaleInstance(0.95, 1.25);
xfrm1.rotate(-0.3);
box.add(new ImageView(image, xfrm1));
AffineTransform xfrm2 = AffineTransform.getShearInstance(0.1, 0.2);
xfrm2.scale(1.3, 0.9);
box.add(new ImageView(image, xfrm2));
frame.add(box);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
@SuppressWarnings("serial")
class ImageView extends JComponent {
@Override
public void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
try {
paintXfrm = g2d.getTransform();
paintXfrm.invert();
g2d.translate(getWidth() / 2, getHeight() / 2);
g2d.transform(xfrm);
g2d.translate(image.getWidth() * -0.5, image.getHeight() * -0.5);
paintXfrm.concatenate(g2d.getTransform());
g2d.drawImage(image, 0, 0, this);
} catch (NoninvertibleTransformException ex) {
ex.printStackTrace();
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(image.getWidth() * 2, image.getHeight() * 2);
}
ImageView(final BufferedImage image, final AffineTransform xfrm) {
this.canvas = image.createGraphics();
canvas.setColor(Color.BLACK);
canvas.setStroke(new BasicStroke(3.0f));
this.image = image;
this.xfrm = xfrm;
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
try {
mouseDownCoord = e.getPoint();
paintXfrm.inverseTransform(mouseDownCoord, mouseDownCoord);
} catch (NoninvertibleTransformException ex) {
}
}
@Override
public void mouseExited(MouseEvent e) {
mouseDownCoord = null;
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
Point p = e.getPoint();
try {
paintXfrm.inverseTransform(p, p);
if (mouseDownCoord != null) {
canvas.drawLine(mouseDownCoord.x, mouseDownCoord.y, p.x, p.y);
for (Component sibling: getParent().getComponents()) {
sibling.repaint();
}
}
mouseDownCoord = p;
} catch (NoninvertibleTransformException ex) {
ex.printStackTrace();
}
}
});
}
private Graphics2D canvas;
private BufferedImage image;
private AffineTransform xfrm;
private AffineTransform paintXfrm;
private Point mouseDownCoord;
}
It's not clear exactly how you're rotating and scaling. But you're probably using an AffineTransform. Fortunately, there's a createInverse() method and a inverseTransform() method.
So your code might be
AffineTransform transform = AffineTransform.rotate(theta);
transform.scale(sx, sy);
Then to invert, you can say
Point2D pointInOrigCoords = transform.inverseTransform(clickPoint,null);
Its not so hard ;-)
When you repaint the Component save the
AffineTransform
after the transforming withg2.getTransform()
Then call the function
invert()
on itIn the
mouseClicked()
event us the following code:Point2D p= trans.transform(new Point2D.Double(evt.getX(), evt.getY()), null); System.out.println("click x="+p.getX()+" y="+p.getY());
Thats it!
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