In my app, I have some movies playing. I have checked the information for the movies and they appear to be within what MPMoviePlayerController
should be able to handle (bitrate, etc.)
They're streaming from a URL, and it will only play on a 3GS, nothing lower. I have tried to collect the error from the notifications in MPMoviePlayerController
for MPMoviePlayerContentPreloadDidFinishNotification
and MPMoviePlayerPlaybackDidFinishNotification
but I am getting a useless error string for the userInfo
key in the notification, that doesn't tell me anything but the fact that the movie could not be played.
The URL I am testing with is: http://movies.apple.com/movies/independent/lawabidingcitizen/lawabidingcitizen_h.480.mov
On a 3G or 2G iPhone the MPMoviePlayerController appears and it briefly tries to load the movie but then fades back to the view controller where it came from.
Does anyone have a clue why I am unable to stream and play the above URL only on a 3GS? I am sure it's a memory issue, but I have tried on a 2G iPhone with 50MB memory free and it still doesn't work.
I am using the piece of code from Apple's own sample app for streaming movies to launch the movie:
MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:@"http://movies.apple.com/movies/independent/lawabidingcitizen/lawabidingcitizen_h.480.mov"];
if (mp) {
开发者_运维百科 self.moviePlayer = mp;
[mp release];
[self.moviePlayer play];
}
Thanks
I think the release part is giving you trouble, i'm using this code and works fine:
moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:fileURL];
//// //// //// //// //// //// //// //// //// //// //// //// //// //// //// //// /
// ONLY FOR IOS 3.2 or later
if ( kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iPhoneOS_3_2 ) {
// May help to reduce latency
[moviePlayer prepareToPlay];
/// //// //// //// //// //// //// //// //// //// //// //// //// //// /
// Set the correct frame for Movie Controller.
moviePlayer.view.frame = self.view.frame;
/// //// //// //// //// //// //// //// //// //// //// //// //// //// /
// Autorezing the view, allows him to adjust with the orientation.
moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
moviePlayer.view.autoresizesSubviews = YES;
/// //// //// //// //// //// //// //// //// //// //// //// //// //// /
// Add to screen.
[self.view addSubview:moviePlayer.view];
}
//// //// //// ///// //// //// ///// //// //// ///// //// //// ///// //// //// /
// Older than 3.2
else {
// Play Movie.
[moviePlayer play];
// Register to receive a notification when the movie has finished playing.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(moviePlayBackDidFinish:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
}
This code is prepared for all iOSs. If you only support < 3.2 use the correct part.
You should implement an method moviePlayBackDidFinish:
to receive an notification when the movie finish to play, as follow:
//// //// //// ///// //// //// ///// //// //// ///// //// //// ///// //// //// /
// Notification called when the movie finished playing. This Call is only for iOS 3.2
- (void) moviePlayBackDidFinish:(NSNotification*)notification {
// Unregister.
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
// Your finish code here.
}
You must declare the moviePlayer
in your UIViewController @interface
and dealloc in your dealloc:
method.
精彩评论