for (do it a bunch of times)
{
while (backgroundWorker1.IsBusy && backgroundWorker2.IsBusy &&
backgroundWorker3.IsBusy && backgroundWorker4.IsBusy &&
backgroundWorker5.IsBusy)
{
System.Threading.Thread.Sleep(0001);
}
if (!backgroundWorker1.IsBusy)
{
backgroundWorker1.RunWorkerAsync();
}
else if (!backgroundWorker2.IsBusy)
{
backgroundWorker2.RunWorkerAsync();
}
else if (!backgroundWorker3.IsBusy)
{
backgroundWorker3.RunWorkerAsync();
}
else if (!backgroundWorker4.IsBusy)
{
backgroundWorker4.RunWorkerAsync();
}
else i开发者_如何转开发f (!backgroundWorker5.IsBusy)
{
backgroundWorker5.RunWorkerAsync();
}
}
it runs five times (every BG-worker once) and gets stuck in the while. Don't the backgroundworkers ever stop being busy ? how do I check availability ?
note: there are 5 worker threads, this assures none of them is ever stopped, always assigning work to them. But they refuse to tell me when they are available, I thought that would have a simple solution..
--[edit request]---
Actually it was only a dummy parameter, i removed it and forgot to get it out, I only use it to call the dowork, who does the dirty job:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
timeconsumingfunction(publicstring);
}
And the timeconsumingfunction DOES end. stepping into it in the debugger and running line per line, it goes until the end and arrives in the final '}'. That means it ends, right ?
Your loop is causing deadlock, the BGWs cannot complete. The problem is the RunWorkerCompleted event, it is raised on the UI thread. That bit of BGW magic requires the UI thread to be idle, it must be pumping its message loop. Problem is, the UI thread is not idle and it isn't pumping messages, it is stuck in the for loop. Thus, the event handler cannot run and IsBusy stays true.
You'll need to do this differently. Leverage the RunWorkerCompleted event to run the code that you'd normally run after this for loop. Resist all temptation to call Application.DoEvents() inside the loop.
I suggest you change your code to handle the RunWorkerCompleted
event to get notifications when your BackgroundWorker
s are finished with their work. There is an example of how to use the BackgroundWorker
in the official documentation.
I had this same problem whilst using background workers and came the conclusion that if you use sleep() within a loop, then it will get stuck.
You can either use the RunWorkerCompleted event and set a boolean flag to indicate when each worker is finished; or if you want to abort the thread regardless, you could look at using threads instead of background workers. However then you lose the ease of use in regards to the events which the background worker provides.
Your main thread needs to be pumping Windows messages (either calling Application.DoEvents in your while loop, or better still by using a Systems.Windows.Forms.Timer instead of a loop).
If you don't pump Windows messages, your background worker's "completed" notifications won't be processed, so the status will remain busy.
I had a similar problem, and what I did to solve it was to enclose the main function with a try... catch... and finally...
statement.
The .IsBusy only indicates that the backgroundworker is actually performing an operation. It will be busy until "something" is completed. It seems that "something" doesn't finish, keeping your backgroundworkers busy.
So it would help if you could explain what "something" is, and possibly how long it takes to perform "something" on the main thread.
The problem is that whatever you're doing within worker.RunWorkerAsync()
never gets finished. Maybe there is some endless loop or something like that defined in your DoWork
event.
Here is a working example, that selects the next free worker:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
private static List<MyWorker> _Workers;
static void Main(string[] args)
{
_Workers = new List<MyWorker>();
for (int i = 0; i < 5; i++)
{
_Workers.Add(CreateDefaultWorker(i));
}
StartJobs(20000);
Console.ReadKey();
}
private static void StartJobs(int runtime)
{
Random rand = new Random();
DateTime startTime = DateTime.Now;
while (DateTime.Now - startTime < TimeSpan.FromMilliseconds(runtime))
{
var freeWorker = GetFreeWorker();
if (freeWorker != null)
{
freeWorker.Worker.RunWorkerAsync(new Action(() => DoSomething(freeWorker.Index, rand.Next(500, 2000))));
}
else
{
Console.WriteLine("No free worker available!");
Console.WriteLine("Waiting for free one...");
WaitForFreeOne();
}
}
}
private static MyWorker GetFreeWorker()
{
foreach (var worker in _Workers)
{
if (!worker.Worker.IsBusy)
return worker;
}
return null;
}
private static void WaitForFreeOne()
{
while (true)
{
foreach (var worker in _Workers)
{
if (!worker.Worker.IsBusy)
return;
}
Thread.Sleep(1);
}
}
private static MyWorker CreateDefaultWorker(int index)
{
var worker = new MyWorker(index);
worker.Worker.DoWork += (sender, e) => ((Action)e.Argument).Invoke();
worker.Worker.RunWorkerCompleted += (sender, e) => Console.WriteLine("Job finished in worker " + worker.Index);
return worker;
}
static void DoSomething(int index, int timeout)
{
Console.WriteLine("Worker {1} starts to work for {0} ms", timeout, index);
Thread.Sleep(timeout);
}
}
public class MyWorker
{
public int Index { get; private set; }
public BackgroundWorker Worker { get; private set; }
public MyWorker(int index)
{
Index = index;
Worker = new BackgroundWorker();
}
}
}
A working solution for your problem is given in the example below. Like Hans Passant explained your code runs in the backgroundworker but the RunWorkerCompleted of each thread is only evaluated in the ui Thread. To do this you can enqueue your request in the UIs queue of threads, the ThreadPool. This way the UI evaluates the RunWorkerCompletedEvent and after that jumps back to your code.
for (int i = 0; i < 999999; ++i)
{
System.Threading.ThreadPool.QueueUserWorkItem(new System.Threading.WaitCallback((x) =>
{
while (backgroundWorker1.IsBusy && backgroundWorker2.IsBusy)
{
System.Threading.Thread.Sleep(0);
}
// Code that is beging executed after all threads have ended.
myCode();
}));
if (!backgroundWorker1.IsBusy)
{
backgroundWorker1.RunWorkerAsync();
}
else if (!backgroundWorker2.IsBusy)
{
backgroundWorker2.RunWorkerAsync();
}
}
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