(Any One There)
I am working on vehicle tracking system:-
I have n number of buses say
开发者_开发百科 b1t1(start at 7 am and stop at 7 pm)
bt2 (start at 8 am and stop at 8 pm) and bt3 (start at 9 am and stop at 9 pm)
,where t is start time of a bus
now i have such such busses in a list.
now for each bus in a list i pickup one busobject and pass to method MyMethod(bus bt);what i want is ,I want to pass b1,b2,b3 to MyMethod(bus bt) and and of each bus say b1--start its own proccessing of MyMethod(bus bt) and then for b2 --start its own proccessing of MyMethod(bus bt) and then for b3----start its own proccessing of MyMethod(bus bt) all b1 b2 b3 should start there own processing in parallel (must be thread safe---isn it approprate to use word thread safe i donn know)....---I tried using thread but thread does not acces the method in parallel...
more explanation i have only one method and will be passing bus object in a loop to MyMethod(bus bt) one by one ... but i want thread t1/t2...tn should access this method in parallel...because when thread for b1 is running simultinuously thread for b2 should run.
enter c public bool SchedulerEntryPointFunction()
{
Console.WriteLine("Scheduler is initiated !\n\n");
bool bSuccess = false;
Console.WriteLine("Got ActiveBuses and coresponding Paths!\n\n");
List<ActiveBusAndItsPathInfo> ActiveBusAndItsPathInfoList = BusinessLayer.GetActiveBusAndItsPathInfoList();
if (ActiveBusAndItsPathInfoList != null)
{
Thread[] threads = new Thread[ActiveBusAndItsPathInfoList.Count];
while (true)
{
foreach (ActiveBusAndItsPathInfo ActiveBusAndItsPathInfoObj in ActiveBusAndItsPathInfoList)
{
//Get curent time
//compare for time difference less than equal to 5 mins
if (ActiveBusAndItsPathInfoObj.isSMSThreadActive == false)
{
// Console.WriteLine("SMS Thread about to initiate!\n\n");
DateTime CurrentTime = System.DateTime.Now;
// TimeSpan CurrentTimespan = (TimeSpan)CurrentTime;
DateTime Bustime = Convert.ToDateTime(ActiveBusAndItsPathInfoObj.busObj.Timing);
//TimeSpan BustimeTimes = Bustime.TimeOfDay;
TimeSpan tsa = Bustime - CurrentTime;
// if(tsa.TotalMinutes > 0 && tsa.TotalMinutes < 5)
{
ActiveBusAndItsPathInfoObj.isSMSThreadActive = true;
***ThreadStart starter = delegate { SMSThreadEntryPointFunction(ActiveBusAndItsPathInfoObj); };
Thread t = new Thread(starter);
**// t.Start();
int indexOfCurrentActiveBusAndItsPathInfoObj = ActiveBusAndItsPathInfoList.IndexOf(ActiveBusAndItsPathInfoObj);
threads[indexOfCurrentActiveBusAndItsPathInfoObj] = new Thread(starter);
threads[indexOfCurrentActiveBusAndItsPathInfoObj].Start();
threads[indexOfCurrentActiveBusAndItsPathInfoObj].Join();***
}
}
}**
}
}
return bSuccess;
}
ode here
New Code:- Still giving synchronization issue...
foreach (ActiveBusAndItsPathInfo ActiveBusAndItsPathInfoObj in ActiveBusAndItsPathInfoList)
{
//Get curent time
//compare for time difference less than equal to 5 mins
if (ActiveBusAndItsPathInfoObj.isSMSThreadActive == false)
{
DateTime CurrentTime = System.DateTime.Now;
DateTime Bustime = Convert.ToDateTime(ActiveBusAndItsPathInfoObj.busObj.Timing);
TimeSpan tsa = Bustime - CurrentTime;
if(tsa.TotalMinutes > 0 && tsa.TotalMinutes < 5)
{
ActiveBusAndItsPathInfoObj.isSMSThreadActive = true;
ThreadPool.QueueUserWorkItem(state => SMSThreadEntryPointFunction(ActiveBusAndItsPathInfoObj)
}
}
}
}
return bSuccess;
}
do i have to lock my method ...SMSThreadEntryPointFunction(ActiveBusAndItsPathInfoObj)
currently i am trying
ThreadPool.QueueUserWorkItem(new WaitCallback(SMSThreadEntryPointFunction), (object)ActiveBusAndItsPathInfoObj);
but giving an error:-"No overload for SMSThreadEntryPointFunction matches delegate system.thread.WaitCallback"
(Any One There)
ThreadPool.QueueUserWorkItem(state => MyMethod(bus1));
ThreadPool.QueueUserWorkItem(state => MyMethod(bus2));
...
The reason that you find your threads not executing in parallel is the line:
threads[indexOfCurrentActiveBusAndItsPathInfoObj].Join();
This causes the main thread to wait for the current bus thread to finish before the main thread continues. You may want to move the Join() call outside the loop that starts your threads or eliminate it all together. Start by commenting it out so you can see the effect it has.
Getting multithreaded code to work correctly can be challenging; and probably impossible if you don't have a good understanding of what's going on. I second Darin's suggestion that you read through the tutorial
Finally, it looks like what you're trying to do is run a simulation. A much simpler approach to this is to set up a priority queue of events ordered by simulation time. The main loop then simply pulls the first event off the queue, updates the simulated time to the event's time, and executes the event. Event handlers can schedule future events by pushing them on to the queue. You can find more about this idea by searching for information on "discrete event simulation".
You need to use a BackgroundWorker for your method and each method needs to run in it's own thread. So you'll have to assign each method it's own backgroundworker. You need to make sure that any resources that could be accessed by muyltiple threads at once are locked appropriately so that things are thread-safe.
Thread-safety means that multiple threads can use a resource with incurring data corruption or creating race conditions and/or deadlocks.
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