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First time ever creating a Terrain [closed]

开发者 https://www.devze.com 2022-12-18 08:14 出处:网络
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First night at taking a look at different ways to create Terrain.

I'm wanting to work on a racing project and was wondering if there was a way to create a 3D race track some how.

We plan on using C++, and are also using PhysX and openGL. Where should I be looking for creating Terrain? Also, does anyone know of some good Tutorials/Tips that can help me :)

Thanks


The most basic way to make terrain is by using a height-map, and generating a mesh out of it. Google will have more information than I can give you.

By the way, avoid going to Lighthouse3D right now; it's been hacked and crashes your browser. Here's a cached version that may be helpful.


Great tutorial for creating tarrain here:

http://www.toymaker.info/Games/html/terrain.html

It's DirectX specific but has enough general information to help you understand the theory.

The site also has other details on game making and is written by a British Games Programming lecturer - well worth checking out.


IMHO, you should create the appropriate meshes with blender (or another 3D modeling tool), which you will then import within your game. Using height maps is nice and all, but I think it's totally inappropriate for the kind of game you are interested in doing.

By using Blender/etc, you will also be able to add extra objects to your map like gates/checkpoints really easily and precisely.

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