I'm 开发者_开发技巧having a look at Go, which looks quite promising. I am trying to figure out how to get the size of a go struct, for example something like
type Coord3d struct {
X, Y, Z int64
}
Of course I know that it's 24 bytes, but I'd like to know it programmatically..
Do you have any ideas how to do this ?
Roger already showed how to use SizeOf method from the unsafe package. Make sure you read this before relying on the value returned by the function:
The size does not include any memory possibly referenced by x. For instance, if x is a slice, Sizeof returns the size of the slice descriptor, not the size of the memory referenced by the slice.
In addition to this I wanted to explain how you can easily calculate the size of any struct using a couple of simple rules. And then how to verify your intuition using a helpful service.
The size depends on the types it consists of and the order of the fields in the struct (because different padding will be used). This means that two structs with the same fields can have different size.
For example this struct will have a size of 32
struct {
a bool
b string
c bool
}
and a slight modification will have a size of 24 (a 25% difference just due to a more compact ordering of fields)
struct {
a bool
c bool
b string
}
As you see from the pictures, in the second example we removed one of the paddings and moved a field to take advantage of the previous padding. An alignment can be 1, 2, 4, or 8. A padding is the space that was used to fill in the variable to fill the alignment (basically wasted space).
Knowing this rule and remembering that:
- bool, int8/uint8 take 1 byte
- int16, uint16 - 2 bytes
- int32, uint32, float32 - 4 bytes
- int64, uint64, float64, pointer - 8 bytes
- string - 16 bytes (2 alignments of 8 bytes)
- any slice takes 24 bytes (3 alignments of 8 bytes). So
[]bool
,[][][]string
are the same (do not forget to reread the citation I added in the beginning) - array of length
n
takesn
* type it takes of bytes.
Armed with the knowledge of padding, alignment and sizes in bytes, you can quickly figure out how to improve your struct (but still it makes sense to verify your intuition using the service).
import unsafe "unsafe"
/* Structure describing an inotify event. */
type INotifyInfo struct {
Wd int32 // Watch descriptor
Mask uint32 // Watch mask
Cookie uint32 // Cookie to synchronize two events
Len uint32 // Length (including NULs) of name
}
func doSomething() {
var info INotifyInfo
const infoSize = unsafe.Sizeof(info)
...
}
NOTE: The OP is mistaken. The unsafe.Sizeof does return 24 on the example Coord3d struct. See comment below.
binary.TotalSize is also an option, but note there's a slight difference in behavior between that and unsafe.Sizeof: binary.TotalSize includes the size of the contents of slices, while unsafe.Sizeof only returns the size of the top level descriptor. Here's an example of how to use TotalSize.
package main
import (
"encoding/binary"
"fmt"
"reflect"
)
type T struct {
a uint32
b int8
}
func main() {
var t T
r := reflect.ValueOf(t)
s := binary.TotalSize(r)
fmt.Println(s)
}
This is subject to change but last I looked there is an outstanding compiler bug (bug260.go) related to structure alignment. The end result is that packing a structure might not give the expected results. That was for compiler 6g version 5383 release.2010-04-27 release. It may not be affecting your results, but it's something to be aware of.
UPDATE: The only bug left in go test suite is bug260.go, mentioned above, as of release 2010-05-04.
Hotei
In order to not to incur the overhead of initializing a structure, it would be faster to use a pointer to Coord3d:
package main
import (
"fmt"
"unsafe"
)
type Coord3d struct {
X, Y, Z int64
}
func main() {
var dummy *Coord3d
fmt.Printf("sizeof(Coord3d) = %d\n", unsafe.Sizeof(*dummy))
}
/*
returns the size of any type of object in bytes
*/
func getRealSizeOf(v interface{}) (int, error) {
b := new(bytes.Buffer)
if err := gob.NewEncoder(b).Encode(v); err != nil {
return 0, err
}
return b.Len(), nil
}
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