If I had a DateTime on a 开发者_JAVA百科class called "TimeLastAccessed", would it make more sense for this DateTime to be nullable:
public DateTime? TimeLastAccessed { get; set }
if (TimeLastAccessed == null) // ... handle it
to indicate it has never been accessed or check for DateTime.MinValue
public DateTime TimeLastAccessed { get; set; }
if (TimeLastAccessed == DateTime.MinValue) // ... handle it
?
It makes more sense to use Nullable. That's the idea of Nullable - to express that a value type has no valid value. To use MinValue is a patch for cases you don't have Nullable.
I agree that Nullable<DateTime> is a better choice in the absence of other considerations.
You do however need to consider other systems with which you need to interoperate.
For example:
if you are exposing your .NET DateTime to COM clients, you won't be able to use Nullable<DateTime>.
if you are storing the value in a SQL Server database, remember that SQL Server can't store DateTime.MinValue as a DateTime.
Another point to consider is that Nullable can add some complexity for callers of an API: they may need to consider how the null case should be handled. In some cases it may be simpler to use a default value for the null case. For example, consider a class that exposes a property "ExpiryDate", where a value is needed to indicate that the item never expires.
One approach is to use a Nullable<DateTime>
with null representing "never expires". An alternative approach is to use a standard DateTime with DateTime.MaxValue
representing "never expires".
In this example, the test for "is expired" is simpler for the standard DateTime:
if (item.ExpiryDate <= DateTime.Today) ...
than for the Nullable<DateTime>
:
if (item.ExpiryDate.HasValue && item.ExpiryDate <= DateTime.Today) ...
How can something that exists never be accessed? Is your property really something list LastAccessDateByCustomerOrClient?
And in your case I think you want ...HasValue instead of == null in your test. If you're going to use the class, use the features of it to the fullest. It probably compiles to nearly the same code but ...
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