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Cyclic dependency between header files

开发者 https://www.devze.com 2022-12-17 21:12 出处:网络
I\'m trying to implement a tree-like structure with two classes: Tree and Node. The problem is that from each class I want to call a function of the other class, so simple forward declarations are not

I'm trying to implement a tree-like structure with two classes: Tree and Node. The problem is that from each class I want to call a function of the other class, so simple forward declarations are not enough.

Let's see an example:

Tree.h:

#ifndef TREE_20100118
#define TREE_20100118

#include <vector>
#include "Node.h"

class Tree
{
    int counter_;
    std::vector<Node> nodes_;

public:

    Tree() : counter_(0) {}

    void start() {
        for (int i=0; i<3; ++i) {
            Node node(this, i);
            this->nodes_.push_back(node);
        }
        nodes_[0].hi();    // calling a function of Node
    }

    void incCnt() {
        ++counter_;
    }

    void decCnt() {
        --counter_;
    }

};

#endif /* TREE_20100118 */

Node.h:

#ifndef NODE_20100118
#define NODE_20100118

#include <iostream>
//#include "Tree.h"

class Tree;    // compile error without this

class Node
{
    Tree * tree_;
    int id_;

public:

    Node(Tree * tree, int id) : tree_(tree), id_(id)
    {
//      tree_->incCnt();    // trying to call a function of Tree
    }

    ~Node() {
//      tree_->decCnt();    // problem here and in the constructor
    }

    void hi() {
        std::cout << "hi (" << id_ << ")" << endl;
    }

};

#endif /* NODE_20100118 */

Calling Tree:

#include "Tree.h"
...
Tree t;
t.start();

This is just a simple example to illustrate the problem. So what I want is calling a function of Tree from a Node 开发者_运维问答object.

Update #1: Thanks for the answers. I tried to solve the problem like in Java, i.e. using just one file per class. It seems I will have to start separating .cpp and .h files...

Update #2: Below, following the hints, I pasted the complete solution too. Thanks, problem solved.


In the headers, forward declare the member functions:

class Node
{
    Tree * tree_;
    int id_;

public:
    Node(Tree * tree, int id);
    ~Node();
    void hi();
};

In a separate .cpp file that includes all the required headers, define them:

#include "Tree.h"
#include "Node.h"

Node::Node(Tree * tree, int id) : tree_(tree), id_(id)
{
  tree_->incCnt();
}

Node::~Node() 
{
  tree_->decCnt();
}

etc

This also has the effect of keeping your headers readable, so it is easy to see a class's interface at a glance.


Following the hints, here is the complete solution.

Tree.h:

#ifndef TREE_20100118
#define TREE_20100118

#include "Node.h"
#include <vector>

class Tree
{
    int counter_;
    std::vector<Node> nodes_;

public:

    Tree();
    void start();
    void incCnt();
    void decCnt();
};

#endif /* TREE_20100118 */

Tree.cpp:

#include "Tree.h"
#include "Node.h"

Tree::Tree() : counter_(0) {}

void Tree::start()
{
    for (int i=0; i<3; ++i) {
        Node node(this, i);
        this->nodes_.push_back(node);
    }
    nodes_[0].hi();    // calling a function of Node
}

void Tree::incCnt() {
    ++counter_;
}

void Tree::decCnt() {
    --counter_;
}

Node.h:

#ifndef NODE_20100118
#define NODE_20100118

class Tree;

class Node
{
    Tree * tree_;
    int id_;

public:

    Node(Tree * tree, int id);
    ~Node();
    void hi();
};

#endif /* NODE_20100118 */

Node.cpp:

#include "Node.h"
#include "Tree.h"

#include <iostream>

Node::Node(Tree * tree, int id) : tree_(tree), id_(id)
{
    tree_->incCnt();    // calling a function of Tree
}

Node::~Node() {
    tree_->decCnt();
}

void Node::hi() {
    std::cout << "hi (" << id_ << ")" << std::endl;
}


The definition of Tree requires the definition of Node but not the other way around so your forward declaration is correct.

All that you have to do is removed the definition of any functions that require a full definition of Tree from the Node class body and implement them in a .cpp file where full definitions of both classes are in scope.


Can you but the constructor/destructor bodies in a .cxx file? You could include Tree.h there.

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