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Best approach for oldschool 2D zelda-like game [closed]

开发者 https://www.devze.com 2022-12-17 18:11 出处:网络
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Improve this question 开发者_如何学C

For learning purposes, I would like to code a simple 2D game inspired by Zelda series on the nes/gb.

http://www.5min.com/Video/The-Legend-of-Zelda-a-Link-to-the-Past---Walkthrough-Part-3-89824010 is a nice example.

The player could move on a scrollable view, and when hits defined map limits, like a house door, dungeon, or new zone, load a new specific map.

What would be the best and simplest way to achieve this, specifically for Android devices ? Could you point me to some useful resources, snippets, books.

I've read some begginers stuff about OpenGL ES, but it sounds way too much for what i am willing to do : 2D ; however, im not sure i can handle anything that is bigger than a phone screen with Canvas..

Thanks.


You'll want to dig into such topics as:

  • AI/pathfinding
  • Sound
  • Game Loop
  • Animation
  • Game/World timers
  • Saving/persisting state
  • State machines


Read some stuff on Tiling in OpenGL. Actually pick one of the many tutorials on the web.

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