Hello i have a uiscrollview and i have one object of uiimageview inside the uiscrollview. I start the app. then i scroll to the right at the scrollview and the scrollview changes but i can not see the next uiimageview object that i add at - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView . before i add the next object i remove the previous...what is wrong?
to remove object i use
UIImageView *l;
for (NSInteger ko=0; ko<[[scroll subviews] count]; ko++){
if ([[[scroll subviews] objectAtIndex:0] isKindOfClass:[UIImageView class]]){
//This code never gets hit
l=[[scroll subviews] objectAtIndex:0];
[l removeFromSuperview];
l=nil;
}
}
then i add the next object
[scro开发者_JAVA技巧ll addSubview:imageView];
I remove the previous object because my app crashes when i add 110 images at the scrollview so i have to manage memory i guess. This is why i remove the previous object.
Anyone help please!
A couple of suggestions to get you on the right track:
If you believe that memory is an issue, partition up the problem. For example add/remove 10 images at a time.
The tag property of a UIView is your best friend when trying to avoid maintaining problems with your own loops. You can set a specific tag for your UIImageViews when you need them, and then search for the tag using [UIView viewWithTag:tag]; It works recursively.
st3fan brings up a very good point about concurrent modification. In general a good way to avoid it is to add to a "deletion array" and then removeObjectsInArray.
First problem I see is that you are looping over an array while also modifying it. Also your ko
loop index is not used anywhere. You always grab item 0.
What about:
NSArray* subviews = [[NSArray alloc] initWithArray: scroll.subviews];
for (UIView* view in subviews) {
if ([view isKindOfClass:[UIImageView class]]) {
[view removeFromSuperview];
}
}
[subviews release];
Isn't that exactly what you are trying to do?
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