I have a renderer written in C++ and directX. I now want to write a (level / scene开发者_如何学Go / UI) editor and if possible / realistic I would prefer to write the interface to my editor in C#/.net
Is this at all feasible, without going down a route of managed c++? Can I expose the necessary interface from my renderer to a C# app, without managed c++?
Well it depends on how you wrote it ... If you wrote the renderer as a COM object then you should have no troubles. As a DLL using C calls I believe is still relatively easy as well. Classes are more complex. AFAIK there is no way of doing it with out writing a managed C++ wrapper.
In fact this link: http://www.codeguru.com/cpp/cpp/cpp_managed/interop/article.php/c6867/ seems to agree with me :)
Writing a wrapper in C++/CLI would be easier to accomplish (IMO) than using Managed C++. I've found it quite easy to understand and started with only a cursory understanding of good ol' C++.
Also, the C++/CLI syntax is nicer than the Managed C++ syntax.
I would recommend this book if you go down that road.
C++/CLI is the replacement for Managed C++, and is basically the same thing only better, so I assume your question applies to avoiding C++/CLI also. I think the answer is really no - you have to wrapper it in some kind of managed language for C# to access the classes, excepting the COM route.
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