I've got an ObservableCollection<A> a_collection;
The collection contains 'n' items. Each item A looks like this:
public class A : INotifyPropertyChanged
{
public ObservableCollection<B> b_subcollection;
Thread m_worker;
}
Basically, it's all wired up t开发者_高级运维o a WPF listview + a details view control which shows the b_subcollection
of the selected item in a separate listview (2-way bindings, updates on propertychanged etc.).
The problem showed up for me when I started to implement threading. The entire idea was to have the whole a_collection
use it's worker thread to "do work" and then update their respective b_subcollections
and have the gui show the results in real time.
When I tried it , I got an exception saying that only the Dispatcher thread can modify an ObservableCollection, and work came to a halt.
Can anyone explain the problem, and how to get around it?
New option for .NET 4.5
Starting from .NET 4.5 there is a built-in mechanism to automatically synchronize access to the collection and dispatch CollectionChanged
events to the UI thread. To enable this feature you need to call BindingOperations.EnableCollectionSynchronization
from within your UI thread.
EnableCollectionSynchronization
does two things:
- Remembers the thread from which it is called and causes the data binding pipeline to marshal
CollectionChanged
events on that thread. - Acquires a lock on the collection until the marshalled event has been handled, so that the event handlers running UI thread will not attempt to read the collection while it's being modified from a background thread.
Very importantly, this does not take care of everything: to ensure thread-safe access to an inherently not thread-safe collection you have to cooperate with the framework by acquiring the same lock from your background threads when the collection is about to be modified.
Therefore the steps required for correct operation are:
1. Decide what kind of locking you will be using
This will determine which overload of EnableCollectionSynchronization
must be used. Most of the time a simple lock
statement will suffice so this overload is the standard choice, but if you are using some fancy synchronization mechanism there is also support for custom locks.
2. Create the collection and enable synchronization
Depending on the chosen lock mechanism, call the appropriate overload on the UI thread. If using a standard lock
statement you need to provide the lock object as an argument. If using custom synchronization you need to provide a CollectionSynchronizationCallback
delegate and a context object (which can be null
). When invoked, this delegate must acquire your custom lock, invoke the Action
passed to it and release the lock before returning.
3. Cooperate by locking the collection before modifying it
You must also lock the collection using the same mechanism when you are about to modify it yourself; do this with lock()
on the same lock object passed to EnableCollectionSynchronization
in the simple scenario, or with the same custom sync mechanism in the custom scenario.
Technically the problem is not that you are updating the ObservableCollection from a background thread. The problem is that when you do so, the collection raises its CollectionChanged event on the same thread that caused the change - which means controls are being updated from a background thread.
In order to populate a collection from a background thread while controls are bound to it, you'd probably have to create your own collection type from scratch in order to address this. There is a simpler option that may work out for you though.
Post the Add calls onto the UI thread.
public static void AddOnUI<T>(this ICollection<T> collection, T item) {
Action<T> addMethod = collection.Add;
Application.Current.Dispatcher.BeginInvoke( addMethod, item );
}
...
b_subcollection.AddOnUI(new B());
This method will return immediately (before the item is actually added to the collection) then on the UI thread, the item will be added to the collection and everyone should be happy.
The reality, however, is that this solution will likely bog down under heavy load because of all the cross-thread activity. A more efficient solution would batch up a bunch of items and post them to the UI thread periodically so that you're not calling across threads for each item.
The BackgroundWorker class implements a pattern that allows you to report progress via its ReportProgress method during a background operation. The progress is reported on the UI thread via the ProgressChanged event. This may be another option for you.
With .NET 4.0 you can use these one-liners:
.Add
Application.Current.Dispatcher.BeginInvoke(new Action(() => this.MyObservableCollection.Add(myItem)));
.Remove
Application.Current.Dispatcher.BeginInvoke(new Func<bool>(() => this.MyObservableCollection.Remove(myItem)));
Collection synchronization code for posterity. This uses simple lock mechanism to enable collection sync. Notice that you'll have to enable collection sync on the UI thread.
public class MainVm
{
private ObservableCollection<MiniVm> _collectionOfObjects;
private readonly object _collectionOfObjectsSync = new object();
public MainVm()
{
_collectionOfObjects = new ObservableCollection<MiniVm>();
// Collection Sync should be enabled from the UI thread. Rest of the collection access can be done on any thread
Application.Current.Dispatcher.BeginInvoke(new Action(() =>
{ BindingOperations.EnableCollectionSynchronization(_collectionOfObjects, _collectionOfObjectsSync); }));
}
/// <summary>
/// A different thread can access the collection through this method
/// </summary>
/// <param name="newMiniVm">The new mini vm to add to observable collection</param>
private void AddMiniVm(MiniVm newMiniVm)
{
lock (_collectionOfObjectsSync)
{
_collectionOfObjects.Insert(0, newMiniVm);
}
}
}
I used a SynchronizationContext:
SynchronizationContext SyncContext { get; set; }
// in the Constructor:
SyncContext = SynchronizationContext.Current;
// in the Background Worker or Event Handler:
SyncContext.Post(o =>
{
ObservableCollection.AddRange(myData);
}, null);
MicrosoftDocs
Platform code for UI (layout, input, raising events, etc.) and your app’s code for UI all are executed on the same UI thread
ObservableCollection
is raising CollectionChanged
event when one of these actions occurs: Add, Remove, Replace, Move, Reset.. And this event must be raised on UI thread, otherwise, an exception will occur in the caller thread
This type of CollectionView does not support changes to its SourceCollection from a thread different from the Dispatcher thread.
And the UI won't updated.
If you want to update the UI from a background thread, Run the code in Application's dispatcher
Application.Current.Dispatcher.Invoke(() => {
// update UI
});
@Jon answer is good but it lacks a code sample:
// UI thread
var myCollection = new ObservableCollection<string>();
var lockObject = new object();
BindingOperations.EnableCollectionSynchronization(myCollection, lockObject );
[..]
// Non UI thread
lock (lockObject)
{
myCollection.Add("Foo")
}
Also note that the CollectionChanged
event handler will still be called from the non UI thread.
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