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C#: Is there a way to classify enums?

开发者 https://www.devze.com 2022-12-17 06:44 出处:网络
Given the following enum: public enum Position { Quarterback, Runningback, DefensiveEnd, Linebacker }; Is it possible to classify the named constants, such that I could mark \'Quarterback\' and \'R

Given the following enum:

    public enum Position
    {
        Quarterback,
        Runningback,
        DefensiveEnd,
        Linebacker
    };

Is it possible to classify the named constants, such that I could mark 'Quarterback' and 'Runningback' as offensive positions and 'DefensiveEnd' and 'Linebacker' as defensi开发者_运维知识库ve positions?


You can use attributes:

public enum Position
{
    [OffensivePosition]
    Quarterback,
    [OffensivePosition]
    Runningback,
    [DefensivePosition]
    DefensiveEnd,
    [DefensivePosition]
    Linebacker
};

And then check for IsDefined on an appropriate FieldInfo. Syntax is not very pretty, but you can throw in a couple of extension methods to make things more manageble:

public static bool IsOffensivePosition(PositionType pt)
{
    return typeof(PositionType).GetField(Enum.GetName(typeof(PositionType), pt)).
        IsDefined(typeof(OffensivePositionAttribute), false);
}


Why not KISS:

class PlayerPosition {
    public enum Position {
        Quarterback,
        Runningback,
        DefensiveEnd,
        Linebacker
    }

    public enum Type {
        Offense,
        Defense
    }


    public static Type GetTypeForPosition(Position position) {
        switch (position) {
            case Quarterback:
            case Runningback:
                return Type.Offense;
            case DefensiveEnd:
            case Linebacker:
                return Type.Defense;

        }
    }
}


You could use an attribute, like CategoryAttribute :

public enum Position
{
    [Category("Offensive")]
    Quarterback,
    [Category("Offensive")]
    Runningback,
    [Category("Defensive")]
    DefensiveEnd,
    [Category("Defensive")]
    Linebacker
};


public enum PositionType
{
    Offensive,
    Defensive,
}

public class PositionTypeAttribute : Attribute
{
    public PositionTypeAttribute(PositionType positionType)
    {
        PositionType = positionType;
    }
    public PositionType PositionType { get; private set; }
}

public enum Position
{
    [PositionType(PositionType.Offensive)]
    Quarterback,
    [PositionType(PositionType.Offensive)]
    Runningback,
    [PositionType(PositionType.Defensive)]
    DefensiveEnd,
    [PositionType(PositionType.Defensive)]
    Linebacker
};

public static class PositionHelper
{
    public static PositionType GetPositionType(this Position position)
    {
        var positionTypeAttr = (PositionTypeAttribute)typeof(Position).GetField(Enum.GetName(typeof(Position), position))
            .GetCustomAttributes(typeof(PositionTypeAttribute), false)[0];
        return positionTypeAttr.PositionType;

    }
}


Position position1 = Position.Runningback;
Console.WriteLine(position1.GetPositionType()); //print: Offensive

Position position2 = Position.Linebacker;
Console.WriteLine(position2.GetPositionType()); //print: Defensive


You could use Flags

[Flags]
public enum Position
    {
        Quarterback = 1,
        Runningback = 2,
        DefensiveEnd = 4,
        Linebacker = 8,

        OffensivePosition = Quarterback | Runningback,
        DefensivePosition =  Linebacker | DefensiveEnd, 

    };

    //strictly for example purposes
    public bool isOffensive(Position pos)
    {
        return !((pos & OffensivePosition) == pos);
    }


Maybe you can try to use typesefe enum pattern

class Position
{
    public bool Offensive { get; private set; }
    public bool Defensive { get; private set; }

    private Position()
    {
        Offensive = false;
        Defensive = false;
    }

    public static readonly Position Quarterback = new Position() { Offensive = true };
    public static readonly Position Runningback = new Position() { Offensive = true };
    public static readonly Position DefensiveEnd = new Position() { Defensive = true };
    public static readonly Position Linebacker = new Position() { Defensive = true };
}


You could use some form of flag bits. But that could lead to a mess. A better way may be to just create custom classes with the details you want and then use a Dictionary to lookup each position type;

public class PlayerPosition {
    public PlayerPosition (string positionName, bool isDefensive ) {
        this.Name = positionName;
        this.IsDefensive = isDefensive ;
    }
    public string Name { get; private set; }
    public bool IsDefensive { get; private set; }
}

... as enum ...

[Flags]
public enum Positions {
    Quarterback = 0x21, 
    Runningback = 0x22, 
    DefensiveEnd = 0x14, 
    Linebacker = 0x18, 

    Defensive = 0x10,
    Offsensive = 0x20
}


An underutilized (but perfectly valid) technique is to use a class which defines a set of constants. As a class, you can add additional properties that can describe other aspects of the enumerated value. Curiously, this is the way most enums are implemented in Java (which doesn't have a special keyword for them).

If you go this route, it's generally a good idea to make the class sealed and define a private constructor, so that only the class itself can define instances. Here's an example:

public static class Position 
{
    private PlayerPosition (string name, bool isDefensive ) {
        this.Name = name
        this.IsDefensive = isDefensive ;
    }
    // any properties you may need...
    public string Name { get; private set; }
    public bool IsDefensive { get; private set; }
    public bool IsOffensive { get { return !IsDefensive; } }

    // static instances that act like an enum
    public static readonly Quarterback = new PlayerPosition( "Quarterback", false );
    public static readonly Runningback = new PlayerPosition( "Runningback", false );
    public static readonly Linebacker = new PlayerPosition( "Linebacker", true );
    // etc...
}

Using such an enum results in more elegant and simpler syntax than attributes:

if( PlayerPosition.Quarterback.IsDefensive )
{
    // ...
}


You can declare the enums in a class:

public class Position
{
    public enum Offensive { Quarterback = 1, RunningBack }
    public enum Defensive { DefensiveEnd = 10, LineBacker }
}

Note that the Defensive values start at 10 so that values don't overlap. You don't state why you want to do this, so this might not meet your needs.

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