This seems like it should be strait forward, but 开发者_StackOverflowa lot of the information I'm finding it pre-snow leopard, deals with cocoa and carbon, or the XCode IDE. None of which helps me with my problem at hand.
I simply want to compile, and run openGL using C++ without becoming dependent on the Mac environment since I will most likely need to get my code running on a linux box. Minor changes may be unavoidable though...
I've found the header files and can include them but I'm having trouble with the linking, compiling, and executing within Eclipse.
Thanks.
Please see my answer at OpenGL and GLUT in Eclipse on OS X
精彩评论