I am trying to separate Swapchain and Window creation from D3D10 device creation in my rendering framework meaning that I can't really use D3D10CreateDeviceAndSwapChain. I am running into an unexpected linker error when trying to build my test app.
I am including DXGI.h and linking to DXGI.lib as well as D3D10 libraries but nothing else.
The problem code is as follows:
IDXGIDevice* pDXGIDevice = NULL;
if(FAILED(hr = pDXGIFactory->QueryInterface(IID_IDXGIDevice, reinterpret_cast(&pDXGIDevice)))) return hr;
The linker error I get relates to _IID_IDXGIDevice being an unresolved external symbol but I can't find info on what additional library I should be linking to. Any suggestions would be appreciated.
I am using Win7 x64, VS2008 and the most 开发者_如何学Cup to date version of the DirectX SDK.
Just use __uuidof(IDXGIDevice) instead.
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