I am开发者_Go百科 creating a game that requires heavy use of 3D Models. I started using Blender for creating models. Here are some models which I came across while developing a model
I need to create a model of a Cube with Horizontal Grooves/Depressions and impart glow to those Grooves. I went through a blender tutorial which described how to impart glow to certain objects but I don't how to create a Cube with Grooves/Depressions.
Second Question is related more to the field of Graphics. What is Bloom effect ? Is it related to lighting models in any way? How do I impart it using Opengl and C++ ?
I can only try to help you with your second question, since I'm not experienced with blender. A Bloom effect is a graphical effect to visualize strong light sources. It is often implemented as a shader. The wikipedia article is actually quite interesting.
You should be able to find tons of tutorials for both OpenGL and DirectX respective their shader languages. A quick search provided these, which look promising:
- http://prideout.net/archive/bloom/
- http://doenemeier.de/2011/03-opengl-bloom-shader.html
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