I have a class, called DynamicTexture
that takes in the width
and height
of a texture as template parameters. The parameters are used to instantiate a fixed size table (which is also a template class).
In my case, I am instantiating the DynamicTexture
for various powers of two width/height (so 2x2, 4x4, 8x8, 16x16, 32x32 etc. all the way to 4096x4096). That means I have a lot of declarations like this:
DynamicTexture<2, 2> dTexture2;
DynamicTexture<4, 4> dTexture4;
...
DynamicTexture<4096, 4096> dTexture4096;
Now the question is, can I automate that process somehow? Furthermore, I am selecting the approxiate dTexture by quering a variable of type unsigned int
(which shows the current size selected by the user) and then displaying the texture:
if (currTexSize == 2) dTexture2->show();
else i开发者_运维知识库f (currTexSize == 4) dTexture4->show();
...
else { dTexture4096->show(); }
Again, any way to avoid the long list of if statements?
NOTE: I am not sure how to phrase the title for this particular question. Feel free to re-word it.
Now the question is, can I automate that process somehow?
You can do it with some advanced metaprogramming tricks:
template< int Width, int Height >
struct textures_holder
: textures_holder< Width * 2, Height * 2 >
{
typedef textures_holder< Width * 2, Height * 2 > base_t;
void show( int currTexSize ) const
{
if( currTexSize == Width ) // or is it == Height?
_texture->show();
else
base_t::show( currTexSize );
}
DynamicTexture< Width, Height > _texture;
};
template<>
struct textures_holder< 4096, 4096 >
{
void show( int currTexSize ) const
{
_texture->show();
}
};
then you would create an object of type textures_holder< 1, 1 >
and get a variable for each of the power of 2 dimensions up to 4096.
You can use the base-two logarithm of currTexSize
to index into an array of different texture objects, provided their show
method is virtual and derived from a common base class. This will be slower, but I think the improved readability will outdo the performance loss.
As for automatically declaring independently-named variables, there is no real template solution for this.
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