/At the bottom of this code there are two if statements. I want to be able to check FIRST whether the user has selected a flavor(the text for the flavor textbox is "Select a flavor" by default). If they click the AddDrink button without selecting a flavor, the message box needs to show that they haven't selected a flavor, instead of haven't entered a quantity, and then proceed with the program. However, if they have chosen a flavor but haven't entered a quantity then it should show the message box about entering a quantity. If anymore info is needed please let me know. THANKS FOR YOUR HELP!!!/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Chap9DrinkApp
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void ComputeCost_CheckedChanged(object sender, EventArgs e)
{
}
private void btnCompleteOrder_Click(object sender, EventArgs e)
{
MessageBox.Show(lblFinalFlavor.Text + "\n" + lblFinalTopping.Text + "\n" + lblFinalCost.Text);
}
private void btnAddDrink_Click(object sender, EventArgs e)
{
double cost = 0;
double quantityPrice;
double quantityNum;
this.lblFinalTopping.Text = "Extras: ";
if (this.radSmall.Checked)
{
cost += 3.00;
}
else if (this.radMedium.Checked)
{
cost += 3.50;
}
else if (this.radLarge.Checked)
{
cost += 4.00;
}
if (this.ckBoxCherries.Checked)
{
cost += .50;
this.lblFinalTopping.Text += "Cherries ";
}
if (this.ckBoxGrape.Checked)
{
cost += .50;
this.lblFinalTopping.Text += "Grapes ";
}
if (this.ckBoxLemon.Checked)
{
cost += .50;
this.lblFinalTopping.Text += "Lemon ";
}
if (this.ckBoxPineapple.Checked)
{
cost += .50;
this.lblFinalTopping.Text += "Pineapple ";
}
if (this.ckBoxStrawberry.Checked)
{
cost += .5开发者_如何学C0;
this.lblFinalTopping.Text += "Strawberry ";
}
if (this.ckBoxVitamin.Checked)
{
cost += .50;
this.lblFinalTopping.Text += "Vitamin Pack ";
}
if (this.ckBoxWhipped.Checked)
{
cost += .50;
this.lblFinalTopping.Text += "Whipped cream ";
}
this.lblFinalCost.Visible = true;
if (this.txtQuantity.Text != "0")
{
quantityNum = double.Parse(this.txtQuantity.Text);
quantityPrice = cost * quantityNum;
this.lblFinalCost.Text = "Cost: " + quantityPrice.ToString("c");
}
else
MessageBox.Show("Please enter a quantity!");
if (this.cmboBoxJuiceFlav.Text != "Select a flavor")
this.lblFinalFlavor.Text = "Flavor: " + this.cmboBoxJuiceFlav.Text;
else
MessageBox.Show("Please select a flavor!");
}
}
}
Isn't this what you want:
if (this.cmboBoxJuiceFlav.Text != "Select a flavor")
{
this.lblFinalFlavor.Text = "Flavor: " + this.cmboBoxJuiceFlav.Text;
if (this.txtQuantity.Text != "0")
{
quantityNum = double.Parse(this.txtQuantity.Text);
quantityPrice = cost * quantityNum;
this.lblFinalCost.Text = "Cost: " + quantityPrice.ToString("c");
}
else
{
MessageBox.Show("Please enter a quantity!");
}
}
else
{
MessageBox.Show("Please select a flavor!");
}
There's better ways to do what you're trying to do. But just to get your problem solved, you could try this -
.
.
.
string msgBoxTxt = "";
if (this.txtQuantity.Text != "0")
{
quantityNum = double.Parse(this.txtQuantity.Text);
quantityPrice = cost * quantityNum;
this.lblFinalCost.Text = "Cost: " + quantityPrice.ToString("c");
}
else
msgBoxTxt += "Please enter a quantity! ";
if (this.cmboBoxJuiceFlav.Text != "Select a flavor")
this.lblFinalFlavor.Text = "Flavor: " + this.cmboBoxJuiceFlav.Text;
else
msgBoxTxt += "Please select a flavor!";
if (msgBoxTxt != "")
MessageBox.Show(msgBoxTxt);
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