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Browser game programming in linux

开发者 https://www.devze.com 2023-04-12 08:42 出处:网络
My friend and I are looking to play around with building a browser game (e.g. Farmville) from a linux environment. Flash seems to be the way most browser games are built, but from what I google flash

My friend and I are looking to play around with building a browser game (e.g. Farmville) from a linux environment. Flash seems to be the way most browser games are built, but from what I google flash programming can't be easily (at all?) done from linux. Java seems like the leading candidate, but I am rather bamboozled by all 开发者_JAVA百科the options out there. What platforms should I consider?

As an aside, I have a strong-ish C++ background and some professional experience with Python.


For browser based games, there are 2 main options if I remember correctly: Flash, as you've already noted is the most common options. Usually this is done using adobe's software (around $200) or just an actionscript compiler (which is more programming like then normal flash). For Linux, your best bet may be: Burrito 4 Linux with the flashpunk libraries for your game engine. Second most common option is Java, in which case you'd have to use the .applet package for.

Since you have C++ experience, I would recommend trying a flash actionscript compiler. I've personally used FlashBuilder, but I could not run it in Linux, so your next best option is Burrito 4 Linux noted above.

Hope this helps!


Use the FREE adobe flex SDK on linux. Gives you flash/flex libraries, and command line tools to compile SWFs, flex, and air applications.

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