I have got a JavaScript here that is suppose to make an image (ghost) appear on screen, fly around for a bit, and then fade out before repeating again later on. The script works just fine without a DOCTYPE in my document, however if I add any DOCTYPEs, only the appear/disappear works. For some reason it doesn't move around on screen. The DOCTYPE I need to use is:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
This has been driving me crazy and I can't seem to figure out how to make it compatible. I just need to get the movement portion working with a DOCTYPE. Any help with this would really be appreciated. Below is the script:
if(!window.JSFX) JSFX=new Object();
JSFX.ghostImages = new Array(
"<img src='/ghost.png'>",
"<img src='/ghost2.png'>"
);
var ns4 = document.layers;
var ie4 = document.all;
JSFX.makeLayer = function(id)
{
var el = document.getElementById ? document.getElementById(id) :
document.all ? document.all[id] :
document.layers[id];
if(ns4) el.style=el;
el.sP=function(x,y){this.style.right = x;this.style.top=y;};
el.show=function(){ this.style.visibility = "visible"; }
el.hide=function(){ this.style.visibility = "hidden"; }
if(ns4 || window.opera)
el.sO = function(pc){return 0;};
else if(ie4)
el.sO = function(pc)
{
if(this.style.filter=="")
this.style.filter="alpha(opacity=100);";
this.filters.alpha.opacity=pc;
}
else
el.sO = function(pc)
{
this.style.opacity=pc/100;
}
return el;
}
if(window.innerWidth)
{
gX=function(){return innerWidth;};
gY=function(){return innerHeight;};
}
else
{
gX=function(){return document.body.width-50;};
gY=function(){return document.body.height-50;};
}
JSFX.ghostOutput=function()
{
for(var i=0 ; i<JSFX.ghostImages.length ; i++)
document.write(ns4 ? "<LAYER NAME='gh"+i+"'>"+JSFX.ghostImages[i]+"<\/LAYER>" :
"<DIV id='gh"+i+"' style='position:absolute'>"+JSFX.ghostImages[i]+"<\/DIV>" );
}
JSFX.ghostSprites = new Array();
JSFX.ghostStartAni = function()
{
for(var i=0 ;i<JSFX.ghostImages.length;i++)
{
var el=JSFX.makeLayer("gh"+i);
el.x=Math.random()*gX();
el.y=Math.random()*gY();
el.tx=Math.random()*gX();
el.ty=Math.random()*gY();
el.dx=-5+Math.random()*10;
el.dy=-5+Math.random()*10;
el.state="off";
el.op=0;
el.sO(el.op);
el.hide();
JSFX.ghostSprites[i] = el;
}
setInterval("JSFX.ghostAni()", 40);
}
JSFX.ghostAni = function()
{
for(var i=0 ;i<JSFX.ghostSprites.length;i++)
{
el=JSFX.ghostSprites[i];
if(el.state == "off")
{
if(Math.random() > .99)
{
el.state="up";
el.show();
}
}
else if(el.state == "on")
{
if(Math.random() > .98)
el.state="down";
}
else if(el.state == "up")
{
el.op += 2;
el.sO(el.op);
if(el.op==100)
el.state = "on";
}
else if(el.state == "down")
{
开发者_高级运维 el.op -= 2;
if(el.op==0)
{
el.hide();
el.state = "off";
}
else
el.sO(el.op);
}
var X = (el.tx - el.x);
var Y = (el.ty - el.y);
var len = Math.sqrt(X*X+Y*Y);
if(len < 1) len = 1;
var dx = 20 * (X/len);
var dy = 20 * (Y/len);
var ddx = (dx - el.dx)/10;
var ddy = (dy - el.dy)/10;
el.dx += ddx;
el.dy += ddy;
el.sP(el.x+=el.dx,el.y+=el.dy);
if(Math.random() >.95 )
{
el.tx = Math.random()*gX();
el.ty = Math.random()*gY();
}
}
}
JSFX.ghostStart = function()
{
if(JSFX.ghostLoad)JSFX.ghostLoad();
JSFX.ghostStartAni();
}
JSFX.ghostOutput();
JSFX.ghostLoad=window.onload;
window.onload=JSFX.ghostStart;
Here is an example of the script on a page without a DOCTYPE: http://boomansion.net/test.php
...and an exmaple on a page with a DOCTYPE (look at the very bottom): http://boomansion.net/test2.php
Thanks in advance!
You set setting top
and left
to Numbers, but they take lengths (and non-zero lengths must have a unit).
When you add a Doctype, browsers:
- Assume you know what you are doing
- Follow the specification more closely
- (Consequently) are more consistent with each other
- (Consequently) will treat more errors are "values to ignore" instead of "values to fix up automatically".
You probably want to + "px"
.
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