I'm trying to create simple animation of rectangle. Animation is very simple rectangle has st开发者_开发问答arting size 1 x 400 px, and using Timer I'm incrementing 4px to its width every 25 ms. But animation flickers I set Form to double buffered but it doesnt help at all. It seem I have to set this proprety to rectangle itself but there is no double buffered property in rectangle class :(. Is there a way around it ? or entirely different approach maybe to do this simple animation ? thanks in advance
Form code:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
animation_timer.Start();
}
private void animation_timer_Tick(object sender, EventArgs e)
{
rect.Width+=4;
if (rect.Width > 778)
{
animation_timer.Stop();
}
}
}
Designer code:
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.shapeContainer1 = new Microsoft.VisualBasic.PowerPacks.ShapeContainer();
this.rect = new Microsoft.VisualBasic.PowerPacks.RectangleShape();
this.animation_timer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// shapeContainer1
//
this.shapeContainer1.Location = new System.Drawing.Point(0, 0);
this.shapeContainer1.Margin = new System.Windows.Forms.Padding(0);
this.shapeContainer1.Name = "shapeContainer1";
this.shapeContainer1.Shapes.AddRange(new
Microsoft.VisualBasic.PowerPacks.Shape[] {
this.rect});
this.shapeContainer1.Size = new System.Drawing.Size(784, 562);
this.shapeContainer1.TabIndex = 0;
this.shapeContainer1.TabStop = false;
//
// rect
//
this.rect.FillColor = System.Drawing.Color.Black;
this.rect.FillStyle = Microsoft.VisualBasic.PowerPacks.FillStyle.Solid;
this.rect.Location = new System.Drawing.Point(5, 66);
this.rect.Name = "rect";
this.rect.Size = new System.Drawing.Size(1, 400);
//
// animation_timer
//
this.animation_timer.Interval = 25;
this.animation_timer.Tick += new
System.EventHandler(this.animation_timer_Tick);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(784, 562);
this.Controls.Add(this.shapeContainer1);
this.DoubleBuffered = true;
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
Usually, you'd switch on double buffering, however it seems that this might not be possible: @Hans Passant offers this concerning PowerPacks.Shape
It's fairly flawed. It uses its own window that's overlaid onto the form with the WS_EX_TRANSPARENT style turned on. That style makes it invisible, but also prevents any kind of double-buffering from working properly. Double-buffering the form has no effect, wrong window.
It is otherwise a rather expensive way to draw shapes. The cheap and flicker-free way is using e.Graphics.FillRectangle() in the form's OnPaint() override or Paint event handler.
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