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Binding values to variables mentioned in a script

开发者 https://www.devze.com 2023-04-11 22:39 出处:网络
I\'m creating a GWT version of a Java library which has support for the javax.script.ScriptEngine to evaluate functions dynamically via Javascript, e.g.,

I'm creating a GWT version of a Java library which has support for the javax.script.ScriptEngine to evaluate functions dynamically via Javascript, e.g.,

o => o % 2 == 0

where at runtime, the value of "o" is defined via the javax.script.Bindings (the o => part is stripped of course).

The problem is, how can I get the same effect from within GWT? I use a native function

native Object nativ开发者_StackOverflow中文版eEval(String script) /*-{
    return $wnd.eval(script);
}-*/

nativeEval("o % 2 == 0");

But how can I bind a value to the identifier "o"?


new Function("o", "return (" + expressionThatUsesO + ")")(o)

If expressionThatUsesO is "o % 2" then this is equivalent to a global function that is immediately called

(function (o) { return o % 2; })(o)

For reference, https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function :

new Function ([arg1[, arg2[, ... argN]],] functionBody)

Parameters

arg1, arg2, ... argN

Names to be used by the function as formal argument names. Each must be a string that corresponds to a valid JavaScript identifier or a list of such strings separated with a comma; for example "x", "theValue", or "a,b".

functionBody

A string containing the JavaScript statements comprising the function definition.


To pass values to the identifier "o" :

public native void define(String handle, Object o) /*-{
    eval("var " + handle+ "="+ o);
}-*/;
public native boolean nativeEval(String script) /*-{
    return eval(script);
}-*/;

And then calling it :

String script = "o % 2 == 0";
define("o",2);
Window.alert(nativeEval(script)+"");
define("o",3);
Window.alert(nativeEval(script)+"");


I guess I found a solution:

import javax.script.bindings.Bindings;
import javax.script.bindings.SimpleBindings;

int bindSequence;

native void prepareOnWindow(int index) /*-{
    $wnd["mylib_bindings_" + index] = new Array();
}-*/;
native void setOnWindow(int index, String name, Object value) /*-{
    $wnd["mylib_bindings_" + index][name] = value;
}-*/;
native void clearOnWindow(int index) /*-{
    $wnd["mylib_bindings_" + index] = null;
}-*/;
native Object invoke(String script) /*-{
    var result = $wnd.eval(script);
    if (typeof(result) == "boolean") {
        return result ? @java.lang.Boolean::TRUE : @java.lang.Boolean::FALSE;
    } else
    if (typeof(result) == "number") {
        return @java.lang.Double::valueOf(D)(result);
    }
    return result;
}-*/;
public Object invoke(String script, Bindings bindings) {
    int seq = bindSequence++;
    try {
        StringBuilder script2 = new StringBuilder();
        prepareOnWindow(seq);
        for (Map.Entry<String, Object> e : bindings.entrySet()) {
            setOnWindow(seq, e.getKey(), e.getValue());
            script2.append("var ").append(e.getKey()).append(" = ")
            .append("window[\"mylib_bindings_\" + ").append(seq)
            .append("][\"").append(e.getKey()).append("\"];\r\n");
        }
        script2.append("\r\n").append(script);
        return invoke(script);
    } finally {
        clearOnWindow(seq);
    } 
}

void testing() {
    Bindings b = new SimpleBindings();

    b.put("o", 1);

    Window.alert(invoke("o", b).toString());

    b.put("o", "Hello world");

    Window.alert(invoke("o", b).toString());

    b.put("o", 2);

    Window.alert(invoke("o % 2 == 0", b).toString());
}

The idea is to set the name-value pairs on a commonly accessible object, such as window and alter the script to get the variables from it. In order to allow a re-entrant capable call, the bindings are stored under a constantly increasing sequence number.

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