This code (linke to playground: http://tinyurl.com/6ed9dyv)
var label = new qx.ui.basic.Label('<input type="file" id="files" name="files[]"/>').set({width: 250, rich:true, wrap:true});
var doc = this.getRoot();
doc.setLayout(new qx.ui.layout.VBox(10));
doc.add(label);
var button1 = new qx.ui.form.Button("Test");
doc.add(button1);
button1.addListener("execute", function(e) {
var obj = document.getElement开发者_开发问答ById('files');
if (obj)
alert(obj.files.length);
});
doesn't work for me. obj.files is always undefined. Strangely it does work in an application with multiple tabs when I switch to another tab and then back to the one containing this code.
I think the problem is that you are adding HTML code in a way it is not thought. I think the qx queue does some stuff which doesn't work like your example shows. I done a small example to show how it can be done with a own widget:
qx.Class.define("my.Upload",
{
extend : qx.ui.core.Widget,
members :
{
_createContentElement : function()
{
return new qx.html.Element(
"input",
{
overflowX: "hidden",
overflowY: "hidden"
},
{
type: "file"
}
);
},
getFiles : function() {
return this.getContentElement().getDomElement().files;
}
}
});
var upload = new my.Upload();
var doc = this.getRoot();
doc.setLayout(new qx.ui.layout.VBox(10));
doc.add(upload);
var button1 = new qx.ui.form.Button("Test");
doc.add(button1);
button1.addListener("execute", function(e) {
alert(upload.getFiles().length);
});
Here a link to a running playground example: http://tinyurl.com/6xwxfq8
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