I create an asp.net 4.0 web application which has a web service for uploading images. I am uploading images by sending the image in form of Base64 string from my mobile app to the web service.
Following is my code:
public string Authenticate(string username, string password, string fileID, string imageData)
{
Dictionary<stri开发者_运维知识库ng, string> responseDictionary = new Dictionary<string, string>();
bool isAuthenticated = true; // Set this value based on the authentication logic
try
{
if (isAuthenticated)
{
UploadImage(imageData);
string result = "success";
var message = "Login successful";
responseDictionary["status"] = result;
responseDictionary["message"] = message;
}
}
catch (Exception ex)
{
responseDictionary["status"] = ex.Message;
responseDictionary["message"] = ex.StackTrace;
}
return new JavaScriptSerializer().Serialize(responseDictionary);
}
private void UploadImage(string uploadedImage)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(uploadedImage);
MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length);
System.Drawing.Bitmap bitmap = (System.Drawing.Bitmap)Image.FromStream(ms);
string uploadPath = Server.MapPath("..\\uploads\\") + DateTime.Now.Ticks.ToString() + ".jpeg";
ms.Close();
bitmap.Save(uploadPath, System.Drawing.Imaging.ImageFormat.Jpeg);
bitmap.Dispose();
}
This code was working fine on my local ASP.NET development server and I was able to see the uploaded image in my "uploads" directory. However, after transferring the code to the FTP directory, I am now getting the following error:
A generic error occurred in GDI+
I have checked that the upload directory has proper permission by creating a dummy .aspx page and creating a text file on page_load, and it works fine.
Even after doing google search, I was not able to solve this problem. Can anybody help me fixing this?
Thanks a lot in advance.
Instead of writing directly to files, save your bitmap to a MemoryStream
and then save the contents of the stream to disk. This is an old, known issue and, frankly, I don't remember all the details why this is so.
MemoryStream mOutput = new MemoryStream();
bmp.Save( mOutput, ImageFormat.Png );
byte[] array = mOutput.ToArray();
// do whatever you want with the byte[]
In your case it could be either
private void UploadImage(string uploadedImage)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(uploadedImage);
string uploadPath = Server.MapPath("..\\uploads\\") + DateTime.Now.Ticks.ToString() + ".jpeg";
// store the byte[] directly, without converting to Bitmap first
using ( FileStream fs = File.Create( uploadPath ) )
using ( BinaryWriter bw = new BinaryWriter( fs ) )
bw.Write( imageBytes );
}
or
private void UploadImage(string uploadedImage)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(uploadedImage);
MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length);
System.Drawing.Bitmap bitmap = (System.Drawing.Bitmap)Image.FromStream(ms);
string uploadPath = Server.MapPath("..\\uploads\\") + DateTime.Now.Ticks.ToString() + ".jpeg";
ms.Close();
// convert to image first and store it to disk
using ( MemoryStream mOutput = new MemoryStream() )
{
bitmap.Save( mOutput, System.Drawing.Imaging.ImageFormat.Jpeg);
using ( FileStream fs = File.Create( uploadPath ) )
using ( BinaryWriter bw = new BinaryWriter( fs ) )
bw.Write( mOutput.ToArray() );
}
}
Furthermore I think it's worth pointing out that when MemoryStream is used, stream must always be closed and save method MUST be called before the stream closure
byte[] byteBuffer = Convert.FromBase64String(Base64String);
MemoryStream memoryStream = new MemoryStream(byteBuffer);
memoryStream.Position = 0;
Bitmap bmpReturn = (Bitmap)Bitmap.FromStream(memoryStream);
bmpReturn.Save(PicPath, ImageFormat.Jpeg);
memoryStream.Close();
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