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OpenGL in my HWND

开发者 https://www.devze.com 2022-12-16 15:44 出处:网络
Right now, I\'m trying to port a Direct3D renderer from my engine. I\'m and OpenGL begginer so i dont have much knowlegde about OpenGL, as now i can create windows and do my render via glut, but i can

Right now, I'm trying to port a Direct3D renderer from my engine. I'm and OpenGL begginer so i dont have much knowlegde about OpenGL, as now i can create windows and do my render via glut, but i can't use glut for my project, because the HWND is created in my code and then sent to the renderer DLL

// Where pWindow is already a valid HWND target of the renderer 
//(Currently Direct3D9 and Direct3D10
pRenderer = pCreateGraphics(800, 600, false, pWindow);

My question is: Is there library similar to GLUT that has a similar behaviour as GLUT, but allowing my to开发者_开发百科 use my own window handle?

Note: I prefer using a lib instead of reinventing the wheel, but i will do if there is not a library that can help me


Well you can have a look at GLFW's source code or NeHe tutorials and grab the OpenGL init code.


SDL lets you get the window handle. I don't know if the used pixel format can be assumed to be DirectX compatible though.

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