I开发者_运维技巧'm wondering which is faster in AS3:
array.forEach( function(v:Object, ...args):void
{ ... } );
Or
var l:int = array.length;
for ( var i:int = 0; i < l; i++ ) { ... }
for i :)
var array:Array = [];
for (var i:int=0; i < 100000; i++)
{
array[i] = i;
}
var time:uint = getTimer();
array.forEach( function(v:Object, ...args):void
{ v = 1; } );
trace(getTimer()-time); //trace 85
time = getTimer();
var l:int = array.length;
for ( i = 0; i < l; i++ ) { array[i] = 0; }
trace(getTimer()-time); //trace 3
The above answers do not take into account that you mostly will be performing operations on the array elements in the loop
This code
import flash.utils.getTimer;
var a:Array=[];
var time:int=0;
for(var i:int=0; i<10000; i++) {
a.push(new Date());
}
time=getTimer();
for(var j:int=0; j<a.length; j++) {
var dt:Date=a[j];
dt.valueOf();
}
trace("for: " , getTimer()-time);
time=getTimer();
for each(var xt:Date in a) {
xt.valueOf();
}
trace("for each: " , getTimer()-time);
time=getTimer();
a.forEach(nothing);
trace("a.forEach: " , getTimer()-time);
function nothing(d:Date, ...args):void {
d.valueOf();
}
Returns the following:
for: 3
for each: 2
a.forEach: 13
For 100000 values, the results are starker still
for: 27
for each: 17
a.forEach: 138
Overall winner: the for each loop
for each(var d:myClass in myCollection) {
//myCode
}
For VS Foreach on Array performance (in AS3/Flex)
hope this will help you in understanding the difference between for and for-each loop.
var time:uint;
var vec:Vector.<Number> = new Vector.<Number>;
for (var b:int=0; b < 1000000; b++)
{
vec[b] = 99;
}
///
time = getTimer();
for (var i:int = 0; i < vec.length; i++ )
{
vec[i] = 2;
}
trace('for i: '+(getTimer()-time)+'ms');
///
time = getTimer();
for (var j:int = vec.length - 1; j >= 0; --j)
{
vec[j] = 3;
}
trace('for i rev: '+(getTimer()-time)+'ms');
///
time = getTimer();
for ( var k:int in vec)
{
vec[k] = 4;
}
trace('for: '+(getTimer()-time)+'ms');
///
time = getTimer();
for each(var o:Number in vec)
{
o = 5;
}
trace('for each: '+(getTimer()-time)+'ms');
///
time = getTimer();
vec.forEach( function(v:int, ...args):void
{
v = 6;
}
);
trace('forEach: '+(getTimer()-time)+'ms');
// for i: 81ms
// for i rev: 79ms
// for: 28ms
// for each: 33ms
// forEach: 530ms
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