Concisely, my goal is to have foo[bar] return type1, and foo[bar]= return type2.
I am writing an object in C++, and it's coming along quite nicely, however there's just one tiny little thing that I wish to do, yet it seems impossible.
My object is a storage class, so I am using an array subscript to access values. I also need to assign, so I also overload the = operator. However, it is somewhat inconvenient because the values that my class holds are first class objects, so for my array subscript overload I can't return them as is. I have to return an intermediate class to handle the = operator, but I also want to retrieve the value without additional typing.
Is there any way to do this? Hackish ways are acceptable.
Edit: Here's an example of what it (should) do
#include<cstdio>
#include<cstdlib>
class foo{
char* a[100];
foo(){
for( int i = 0; i < 100; i ++)
a[i] = 0;
}
char* operator[] (int location){
return a[location];
}
foo& operator[]= (int location, const char* value ){
if( a[location] == 0 )
a[location] = (char*) malloc( strlen( value ) + 1 );
else
a[location] = (char*) realloc( a[location], str开发者_如何学Golen( value ) + 1 );
strcpy( a[location], value );
}
};
int main(){
foo bar;
bar[20] = "Hello";
printf( "bar[20] = %s\n", bar[20] );
bar[20] = "Hello There";
printf( "bar[20] = %s\n", bar[20] );
printf( "bar[20][0] = %c\n", bar[20][0] );
}
Output:
bar[20] = Hello
bar[20] = Hello There
bar[20][0] = H
Edit again: I think I'll try phrasing this in a different, but workable way. Is there a way to overload the return type when a class is referenced? Such that if I have
class foo{
bool a;
bool operator /*referenced*/ (){
return a
}
foo& operator=(bool b){
a = b;
}
};
int main(){
foo a;
a = b;
if( a == b )
printf("It Works!");
}
that would actually work?
There is no operator[]=
, so the solution is to write some sort of wrapper class with two key features: an operator=
that takes a value and sets it to the parent container, and an implicit conversion operator that takes the value from the parent container and returns it. Your operator[]
will then return such wrapper.
class foo
{
friend class wrapper;
public:
class wrapper
{
friend class foo;
foo & _parent;
int _index;
wrapper(foo & parent, int index) : _index(index), _parent(parent) {}
public:
wrapper & operator=(const char * value)
{
if( _parent.a[_index] == 0 )
_parent.a[_index] = (char*) malloc( strlen( value ) + 1 );
else
_parent.a[_index] = (char*) realloc( _parent.a[_index], strlen( value ) + 1 );
strcpy( _parent.a[_index], value );
return *this;
}
operator char *()
{
return _parent.a[_index];
}
};
char* a[100];
foo()
{
for( int i = 0; i < 100; i ++)
a[i] = 0;
}
wrapper operator[] (int location){
return wrapper(*this, location);
}
};
For the second question, well, you could always overload operator==
on foo
. But maybe I misunderstood.
If you're willing to use C++ (as your tag suggests), then most of the work has been done for you:
class foo: public vector<string>
{
public:
foo()
{
resize(100);
}
};
int main()
{
foo bar;
bar[20] = "Hello";
cout << "bar[20] = " << bar[20] << endl;
bar[20] = "Hello There";
cout << "bar[20] = " << bar[20] << endl;
cout << "bar[20][0] = " << bar[20][0] << endl;
}
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