With the Android SeekBar, you can normally drag the thumb to the left or to the right and the yellow progress color is to the left of the thumb. I want the exact opposite, essentially flipping the yellow progress color to the right of the thumb and flipping the entire SeekBar on the y-axis.
Can a开发者_StackOverflow中文版nyone point me in the right direction? Thanks!
After fiddling around with some code this is what I got and it seems to work pretty well. Hopefully it will help someone else in the future.
public class ReversedSeekBar extends SeekBar {
public ReversedSeekBar(Context context) {
super(context);
}
public ReversedSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ReversedSeekBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
float px = this.getWidth() / 2.0f;
float py = this.getHeight() / 2.0f;
canvas.scale(-1, 1, px, py);
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
event.setLocation(this.getWidth() - event.getX(), event.getY());
return super.onTouchEvent(event);
}
}
This was thrown together with the help of these two questions:
- How can you display upside down text with a textview in Android?
- How can I get a working vertical SeekBar in Android?
Have you tried seekbar.setRotation( 180 )? It flips the seekbar 180 degrees and is upside down, meaning left side is max, right side is 0 with the color on the right of the thumb. No need to create a custom seekbar this way.
Have you tried setting this in xml
android:rotationY="180"
You should look into making a custom progress bar. Considering what you want to do, you already have the images you need in the Android SDK. I'd extract them and edit them accordingly. Here's a tutorial to help get you started.
This should fix a few issues with @mhenry answer
class ReverseSeekBar : SeekBar {
constructor(context: Context) : super(context) {
init()
}
constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) {
init()
}
constructor(context: Context, attrs: AttributeSet?, defStyle: Int) : super(context, attrs, defStyle) {
init()
}
var first = true
override fun onTouchEvent(event: MotionEvent): Boolean {
event.setLocation(this.width - event.x, event.y)
return super.onTouchEvent(event)
}
override fun getProgress(): Int {
return max - super.getProgress() + min
}
override fun setProgress(progress: Int) {
super.setProgress(max - progress + min)
}
override fun onDraw(canvas: Canvas?) {
if (first) {
first = false
val old = progress
progress = min + max - progress
super.onDraw(canvas)
progress = old
} else
super.onDraw(canvas)
}
private fun init() {
rotation = 180f
}
}
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