I am actually following a tutorial to create a custom view.But when i try to call methods it doesnot work
Here is the tutorial http://dialogtree.com/2011/02/ios-development-a-shape-class/
So 1)I have created a new iPhone project Test.xcodeproj
开发者_如何转开发2)Include both the classes form tutorial Shape.h
and Shape.m
3)Now i heve imported Shape.h to my TestViewController
.m where i am going to display this.
i am trying to call methods in my TestViewController
- (void)viewDidLoad {
[super viewDidLoad];
Shape * shape;
shape = [Shape alloc];
shape = [shape setLocationWithX:10 andY:20];
[shape addPointWithX:10 andY:10];
[shape setColorWithR:20 andG:30 andB:40];
[shape setAlpha:0.5];
}
But it does not showing anythig, why?
What i am going wrong?
For starters the correct instantiation for an object is:
shape = [[Shape alloc] init];
Then the line
shape = [rectangle setLocationWithX:10 andY:20];
overwrites the shape object just created.
After reading the definition and implementation of the Shape
class I see there is a draw
method. But this -draw
method of your Shape
class won't call itself!
You need to call [shape draw:UIGraphicsGetCurrentContext()]
in the implementation of the -(void)drawRect:(CGRect)rect
method of your custom view to actually ask the shape to draw itself!
[EDIT] The answer of CocoaFu is also true and is another point you need to fix in your code
精彩评论