I am currently working on a project where the user needs to select a image from there photo gallery and import it. Using the following code I am able to import the picture but I have a few questions.
- What is the image named upon import?
- Where is the image located once imported
- Is it possible to save that image and reload it when the app is opened again (ie using isolated storage)
Heres the code from a tutorial
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Tasks;
using System.IO;
using System.Windows.Media.Imaging;
namespace PhoneApp4
{
public partial class MainPage : PhoneApplicationPage
{
// Constructor
public MainPage()
{
InitializeComponent();
}
PhotoChooserTask selectphoto = null;
private void button1_Click(object sender, RoutedEventArgs e)
{
selec开发者_C百科tphoto = new PhotoChooserTask();
selectphoto.Completed += new EventHandler<PhotoResult>(selectphoto_Completed);
selectphoto.Show();
}
void selectphoto_Completed(object sender, PhotoResult e)
{
if (e.TaskResult == TaskResult.OK)
{
BinaryReader reader = new BinaryReader(e.ChosenPhoto);
image1.Source = new BitmapImage(new Uri(e.OriginalFileName));
}
}
}
}
- The PhotoResult contains OriginalFileName.
- When the PhotoChoserTask completes PhotoResult.ChosenPhoto gives you a stream to the data for the photo.
Yes at that point you can store the image in isolated storage.
private void Pick_Click(object sender, RoutedEventArgs e) { var pc = new PhotoChooserTask(); pc.Completed += pc_Completed; pc.Show(); } void pc_Completed(object sender, PhotoResult e) { var originalFilename = Path.GetFileName(e.OriginalFileName); SaveImage(e.ChosenPhoto, originalFilename, 0, 100); } public static void SaveImage(Stream imageStream, string fileName, int orientation, int quality) { using (var isolatedStorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (isolatedStorage.FileExists(fileName)) isolatedStorage.DeleteFile(fileName); var fileStream = isolatedStorage.CreateFile(fileName); var bitmap = new BitmapImage(); bitmap.SetSource(imageStream); var wb = new WriteableBitmap(bitmap); wb.SaveJpeg(fileStream, wb.PixelWidth, wb.PixelHeight, orientation, quality); fileStream.Close(); } }
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