Here's my code:
Image partNumberImage = Toolkit.getDefaultToolkit().getImage("D:/partNumber.png");
Image lotNumberImage = Toolkit.getDefaultToolkit().getImage("D:/lotNumber.png");
Image dteImage = Toolkit.getDefaultToolkit().getImage("D:/dte.png");
Image quantityImage = Toolkit.getDefaultToolkit().getImage("D:/quantity.png");
BufferedImage combinedImage = new BufferedImage(486,
开发者_如何学Python 151,
BufferedImage.TYPE_INT_RGB);
Graphics g = combinedImage.getGraphics();
combinedImage.createGraphics().setBackground(Color.white);
g.clearRect(0,0, 486, 151);
g.drawImage(partNumberImage, x, 18, null);
g.drawImage(lotNumberImage, x, 48, null);
g.drawImage(dteImage, x, 58, null);
g.drawImage(quantityImage, x, 68, null);
g.dispose();
Iterator writers = ImageIO.getImageWritersByFormatName("png");
ImageWriter writer = (ImageWriter) writers.next();
if (writer == null) {
throw new RuntimeException("PNG not supported?!");
}
ImageOutputStream out = ImageIO.createImageOutputStream(
new File("D:/Combined.png" ));
writer.setOutput(out);
writer.write(combinedImage);
out.close();
}
My problem is the code will output this image:
what I need is to have white background for the image. Thanks!
This looks risky to me:
Graphics g = combinedImage.getGraphics(); // Graphics object #1
combinedImage.createGraphics().setBackground(Color.white); // Graphics object #2
// so now you've set the background color for the second Graphics object only
g.clearRect(0,0, 486, 151); // but clear the rect in the first Graphics object
g.drawImage(partNumberImage, x, 18, null);
g.drawImage(lotNumberImage, x, 48, null);
g.drawImage(dteImage, x, 58, null);
g.drawImage(quantityImage, x, 68, null);
It appears to me that you may be creating two very distinct Graphics objects, one a Graphics2D object and one a Graphics object. And while you're setting the background color in the Graphics2D object, your clearing a rect in the Graphics object, so it could explain why your background is not white. Why not instead just create one Graphics2D object and use it for everything:
Graphics2D g = combinedImage.createGraphics();
g.setBackground(Color.white);
// Now there is only one Graphics object, and its background has been set
g.clearRect(0,0, 486, 151); // This now uses the correct background color
g.drawImage(partNumberImage, x, 18, null);
g.drawImage(lotNumberImage, x, 48, null);
g.drawImage(dteImage, x, 58, null);
g.drawImage(quantityImage, x, 68, null);
Before you add the images, draw a white rectangle the size of your image:
g.clearRect(0,0, 486, 151);
g.setColor(Color.white);
g.fillRect(0,0,486,151);
g.drawImage(partNumberImage, x, 18, null);
g.drawImage(lotNumberImage, x, 48, null);
g.drawImage(dteImage, x, 58, null);
g.drawImage(quantityImage, x, 68, null);
g.dispose();
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