In C#, I'm trying to PInvoke a "simple" function I have in C++. The issue is that I don't know the name or location of the library at compile time. In C++, this is easy:
typedef HRESULT (*SomeFuncSig)(int, IUnknown *, IUnknown **);
const char *lib = "someLib.dll"; // Calculated at runtime
HMODULE mod = LoadLibrary(lib);
SomeFuncSig func = (SomeFuncSig)GetProcAddress("MyMethod");
IUnknown *in = GetSomeParam();
IUnknown *out = NULL;
HRESULT hr = func(12345, in, &out);
// Leave module loaded to continue using foo.
For the life of me I can't figure out how to do this in C#. I wouldn't have any trouble if I knew the dll name, it would look something like this:
[DllImport("someLib.dll")]
uint MyMethod(int i,
[In, MarshalAs(UnmanagedType.Interface)] IUnknown input,
[Out, MarshalAs(UnmanagedType.Interface)] out IUnknown output);
How do开发者_Python百科 I do this without knowing the dll I'm loading from at compile time?
You do it the same way. Declare a delegate type whose signature matches the exported function, just like SomeFuncSig. Pinvoke LoadLibrary and GetProcAddress to get the IntPtr for the exported function, just like you did in C++. Then create the delegate object with Marshal.GetDelegateForFunctionPointer().
Thee is a solution here: Dynamically calling an unmanaged dll from .NET (C#) (based on LoadLibrary/GetProcAddress)
If you know the DLL name in advance, and you know the function names in advance, there is a simpler way.
You can simply declare the P/Invoke signatures, then use LoadLibrary
to load the DLL based on for example a configuration file entry. As long as you successfully call LoadLibrary
before any of the P/Invoke functions are used, they will succeed as the DLL is already loaded.
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