Trying to allocate memory for the bobby array but it's not working. Why?
I expected the bobby pointer to be allocated for 5 spaces but when I run and look in local it only has one.
#include "queue.h"
#include <iostream>
usin开发者_StackOverflow中文版g namespace std;
int main()
{
// Create the queue
CustomQueue* obj = new CustomQueue(5);
int astar[100];
int* bobby;
bobby = new int[5];
// Place numbers into the queue
obj->push(50);
obj->push(40);
obj->push(30);
obj->push(20);
obj->push(10);
return 0;
}
I think that maybe you are intending to do
int bobby[5];
then you will see all elements together in a debugger. Otherwise you see bobby as the pointer to the value, and in visual studio you will need to type something like
bobby,5
to see all 5 elements.
if you are doing this statically, you may as well put it on the stack.
also
int bobby[5];
sizeof(bobby) = 20 (assuming 4 B/int)
but
int* bobby;
sizeof(bobby) = 4.
Your debugger (I'm assuming that's what you mean by "look in local") only knows that the bobby
pointer is a pointer to a single integer. The debugger does not understand the following allocation new int[5]
. This is due to the way pointers and arrays work in C++, and is not due to incorrect code on your part.
You may be able to instruct your debugger to display more following elements of the array you allocated, but the way to do that would be specific to whatever tools you're using.
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