These days I was struggling for finding the way to playback network audio stream (in MP3 packet format) using AudioQueue Service on iPhone.
To achieve this target successively, I firstly got the common local MP3 file to playback using AudioQueue, and it does work. And then, I replaced the AudioFileReadPackets with stdio function fread, and everytime I fread the same amount of mp3 packets like AudioFileReadPackets ever did, to simulate the audio stream coming from network. However, this time, the error came:
2011-09-28 14:21:28.245 SunFlower[1554:207] Prime: Exiting because mConverterError is -50 (0x11940 req, 0x0 primed)
2011-09-28 14:21:28.253 SunFlower[1554:207] Prime failed (-50); will stop (72000/0 frames)
Does someone know what's the cause for this "Prime failed (-50)" error? Help zzzzzzz
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To explain what I did on the replacing work, I’d like to show you the main changed part of the code, there are two part: "before replacing" and "after replacing"
- Before replacing (playbak local MP3 file):
1) The audio queue runloop callback
static void HandleOutputBuffer(void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer)
{
AQPlayerState *pAqData = (AQPlayerState *) aqData;
UInt32 numBytesReadFromFile;
UInt32 numPackets = pAqData->mNumPacketsToRead;
UInt32 i = 0;
printf("HandleOutputBuffer::Start!\n");
//If the audio queue is stopped, returns immediately
if(pAqData->mIsRunning == 0)
{
printf("HandleOutputBuffer::Error Return!\n");
return;
}
//Read a packet of audio data from file stream
AudioFileReadPackets(pAqData->mAudioFile,
false,
&numBytesReadFromFile,
pAqData->mPacketDescs,
pAqData->mCurrentPacket,
&numPackets,
inBuffer->mAudioData);
//Enqueue the audio packet into the audio queue
if(numPackets > 0)
{
printf("HandleOutputBuffer::Step 1!\n");
inBuffer->mAudioDataByteSize = numBytesReadFromFile;
AudioQueueEnqueueBuffer(pAqData->mQueue,
inBuffer,
(pAqData->mPacketDescs ? numPackets : 0),
pAqData->mPacketDescs);
pAqData->mCurrentPacket += numPackets;
}
else
{
printf("HandleOutputBuffer::Step 2!\n");
AudioQueueStop(pAqData->mQueue,
false);
pAqData->mIsRunning = false;
}
}
2) Open audio file
OSStatus AqOpenAudioFile(char *filePath, AQPlayerState *pAqData)
{
CFURLRef audioFileURL;
OSStatus result;
UInt32 maxPacketSize;
UInt32 propertySize = sizeof (maxPacketSize);
audioFileURL =
CFURLCreateFromFileSystemRepresentation(NULL,
(const UInt8 *) filePath,
strlen (filePath),
false);
result = AudioFileOpenURL(audioFileURL,
kAudioFileReadPermission,
0,
&(pAqData->mAudioFile));
CFRelease(audioFileURL);
AudioFileGetProperty(pAqData->mAudioFile,
kAudioFilePropertyPacketSizeUpperBound,
&propertySize,
&maxPacketSize);
DeriveBufferSize(pAqData->mDataFormat,
maxPacketSize,
0.5,
&(pAqData->bufferByteSize),
&(pAqData->mNumPacketsToRead));
return result;
}
3) Create audio queue
OSStatus AqCreateAudioQueue(AQPlayerState *pAqData)
{
UInt32 dataFormatSize = sizeof (AudioStreamBasicDescription);
OSStatus result;
bool isFormatVBR;
UInt32 cookieSize = sizeof (UInt32);
bool couldNotGetProperty;
AudioFileGetProperty(pAqData->mAudioFile,
kAudioFilePropertyDataFormat,
&dataFormatSize,
&(pAqData->mDataFormat));
result = AudioQueueNewOutput(&(pAqData->mDataFormat),
HandleOutputBuffer,
pAqData,
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&(pAqData->mQueue));
//Configurate the VBR property if any
isFormatVBR = (pAqData->mDataFormat.mBytesPerPacket == 0 ||
pAqData->mDataFormat.mFramesPerPacket == 0);
if(isFormatVBR)
{
pAqData->mPacketDescs =
(AudioStreamPacketDescription*)malloc(pAqData->mNumPacketsToRead * sizeof(AudioStreamPacketDescription));
}
else
{
pAqData->mPacketDescs = NULL;
}
//Set Metadata for Audio Queue
couldNotGetProperty =
AudioFileGetPropertyInfo(pAqData->mAudioFile,
kAudioFilePropertyMagicCookieData,
&cookieSize,
NULL);
if (!couldNotGetProperty && cookieSize)
{
char* magicCookie = (char *)malloc(cookieSize);
AudioFileGetProperty(pAqData->mAudioFile,
kAudioFilePropertyMagicCookieData,
&cookieSize,
magicCookie);
AudioQueueSetProperty(pAqData->mQueue,
kAudioQueueProperty_MagicCookie,
magicCookie,
cookieSize);
free(magicCookie);
}
//Set the playback gain
AudioQueueSetParameter(pAqData->mQueue,
kAudioQueueParam_Volume,
AQ_PLAYBACK_GAIN);
}
2. After replacing (playbak mp3 data buffer get by fread):
In order to make the code porting smoothly, I copied the run-time value of critical variables, like pAqData->bufferByteSize, pAqData->mNumPacketsToRead, pAqData->mDataFormat…etc. And directly initialize these variables using the copied value in the replaced code. The in开发者_JAVA技巧tent of this behavior is to discard involking the interfaces of AudioToolbox framework like: AudioFileOpenURL, AudioFileGetProperty, AudioFileReadPackets… And then, we can use the stdio function fread to get the mp3 packet directly. The changed code is shown below:
1) The audio queue runloop callback (In previous code, the AudioFileReadPackets read 338 packets, and totally 129792 bytes, I copied these values directly into the replaced code)
static void HandleOutputBuffer(void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer)
{
AQPlayerState *pAqData = (AQPlayerState *) aqData;
UInt32 numBytesReadFromFile;
UInt32 numPackets = pAqData->mNumPacketsToRead;
UInt32 i = 0;
printf("HandleOutputBuffer::Start!\n");
//If the audio queue is stopped, returns immediately
if(pAqData->mIsRunning == 0)
{
printf("HandleOutputBuffer::Error Return!\n");
return;
}
//Read a packet of audio data using fread
memset(audio_buffer, 0, 327680);
memset(inBuffer->mAudioData, 0, 327680);
pAqData->mPacketDescs->mStartOffset = 0;
pAqData->mPacketDescs->mVariableFramesInPacket = 0;
pAqData->mPacketDescs->mDataByteSize = 384;
numBytesReadFromFile = fread(audio_buffer, sizeof(uint8_t), 129792, source_file);
numPackets = 338;
memcpy(inBuffer->mAudioData, audio_buffer, 327680);
//Enqueue the audio packet into the audio queue
if(numPackets > 0)
{
printf("HandleOutputBuffer::Step 1!\n");
inBuffer->mAudioDataByteSize = numBytesReadFromFile;
AudioQueueEnqueueBuffer(pAqData->mQueue,
inBuffer,
(pAqData->mPacketDescs ? numPackets : 0),
pAqData->mPacketDescs);
pAqData->mCurrentPacket += numPackets;
}
else
{
printf("HandleOutputBuffer::Step 2!\n");
AudioQueueStop(pAqData->mQueue,
false);
pAqData->mIsRunning = false;
}
}
2) Open audio file(use fopen to replace AudioFileOpenURL)
OSStatus AqOpenAudioFile(char *filePath, AQPlayerState *pAqData)
{
CFURLRef audioFileURL;
OSStatus result;
UInt32 maxPacketSize;
UInt32 propertySize = sizeof (maxPacketSize);
source_file = fopen(filePath, "r");
memset(audio_buffer, 0, 327680);
fread(audio_buffer, sizeof(uint8_t), 32, source_file);
pAqData->bufferByteSize = 327680;
pAqData->mNumPacketsToRead = 338;
return result;
}
3) Create audio queue(Directly initialize the pAqData->mDataFormat with the value assigned in local MP3 playback mode)
OSStatus AqCreateAudioQueue(AQPlayerState *pAqData)
{
UInt32 dataFormatSize = sizeof (AudioStreamBasicDescription);
OSStatus result;
bool isFormatVBR;
UInt32 cookieSize = sizeof (UInt32);
bool couldNotGetProperty;
memset(&(pAqData->mDataFormat), 0, sizeof(AudioStreamBasicDescription));
pAqData->mDataFormat.mSampleRate = 48000;
pAqData->mDataFormat.mFormatID = 778924083;//mp3 ID
pAqData->mDataFormat.mFramesPerPacket = 1152;
pAqData->mDataFormat.mChannelsPerFrame = 2;
result = AudioQueueNewOutput(&(pAqData->mDataFormat),
HandleOutputBuffer,
pAqData,
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&(pAqData->mQueue));
//Configurate the VBR property if any
isFormatVBR = (pAqData->mDataFormat.mBytesPerPacket == 0 ||
pAqData->mDataFormat.mFramesPerPacket == 0);
if(isFormatVBR)
{
pAqData->mPacketDescs =
(AudioStreamPacketDescription*)malloc(pAqData->mNumPacketsToRead *
sizeof(AudioStreamPacketDescription));
}
else
{
pAqData->mPacketDescs = NULL;
}
//Set the playback gain
AudioQueueSetParameter(pAqData->mQueue,
kAudioQueueParam_Volume,
AQ_PLAYBACK_GAIN);
}
Guys:
I found the root cause!
The problem came from the function HandleOutputBuffer (The changed one)!
Because every time, the function fread 338 packets of mp3 data (not just 1 packet), therefore, [pAqData->mPacketDescs] is not a single variable, it's actually an array with the size of 338 array items. So, we have to initialize the all 338 array items.
So, we need to change the code:
static void HandleOutputBuffer(void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer)
{
...
pAqData->mPacketDescs->mStartOffset = 0;
pAqData->mPacketDescs->mVariableFramesInPacket = 0;
pAqData->mPacketDescs->mDataByteSize = 384;
...
}
into
static void HandleOutputBuffer(void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer)
{
...
for (i = 0; i < 338; i++)
{
pAqData->mPacketDescs[i].mStartOffset = PACKET_SIZE * i;
pAqData->mPacketDescs[i].mVariableFramesInPacket = 0;
pAqData->mPacketDescs[i].mDataByteSize = PACKET_SIZE;
}
...
}
Finally, the problem fixed!
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