When trying to save some data about the game world in a file using JSON, I get that good ol' JSON circular reference error. Is there a way to save circular data types? Also, I'm running this with node.js, not inside a browser.
Basically, over time, the player gets some units. These units are saved to a list inside the player object, but are given the player himself as an argument, so they know who's their owner. Something like this:
Player = function()
{
this.power = 0
this.units = 开发者_运维技巧[new Unit(this)];
}
Unit = function(owner)
{
owner.power++;
}
@Bane, in answer to how to include the cycle.js
Put it in your lib folder for your project and include it via a script tag if you're doing it on the client side.
On the server side you could include the code in the file that you need the circular reference in; that's simple but really the wrong way to work. Better bet is to build it out as a module, check this tutorial on howtonode.org for the specifics.
Your overall best bet though is to refactor so that you don't need the circular reference.
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