OK, this is something that is best explained with an image...
I am looking for a function similar to StretchBlt but where i can copy an image to a canvas defining the four corners of the destination, i.e. a Trapezoid/Quadrilateral stretch draw of an image onto a canvas.
I can think of a number开发者_运维技巧 of slow ways to do this, but I want to know if there is something of a similar speed to StretchBlt (e.g. no more than ten times slower).
Thanks
There are very fast methods for this in the Graphics32 library.
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