I am making a box2d game and have enemies fly in from the left side of the screen to the right side of the screen. If I apply a force in the tick method like shown below, the enemies increasingly move faster over time. I want the enemies to move at a constant pace instead of increasing their speed. How can I do this. I have tried impulses and forces, but they don't seem to 开发者_如何学编程keep a constant speed
b2Vec2 forceA = b2Vec2(15, -b->GetMass() * world->GetGravity().y);
b->ApplyForce(forceA, b->GetWorldCenter() );
Just create them with the speed you want:
b2BodyDef bDef;
...
bDef.linearVelocity = myVelocity;
b2Body *b = world->createBody(&bDef);
If no forces are applied to them they will preserve their speed according to Newton's first law. If you have gravity then each step apply force:
b2Vec2 forceA = b2Vec2(0, -b->GetMass() * world->GetGravity().y);
b->ApplyForce(forceA, b->GetWorldCenter() );
use b->SetLinearVelocity(b2Vec2(thisVel, 0));
. If this constant velocity might eventually be changed for some other constant velocity, you could wrap this in a conditional such as
if(b->GetLinearVelocity().x != 0){
b->SetLinearVelocity(b2Vec2(0, 0));
}
So that you're not re-applying the same velocity each tick (although it's possible that box2d takes care of this for you, not sure about that).
I ran into the same issue of how to make bodies move at a constant speed, and the one other thing I recommend is to make sure the surface/medium that your body is moving across is frictionless - that way they'll never slow down after you set their velocity.
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