I have a UIViewController that is detecting touch events with touchesBegan
. There are moving UIImageView objects that float around the screen, and I need to see if the touch event landed on one of them开发者_开发百科. What I am trying:
UITouch* touch = [touches anyObject];
if ([arrayOfUIImageViewsOnScreen containsObject: [touch view]]) {
NSLog(@"UIImageView Touched!");
}
But this never happens. Also if I were to do something like this:
int h = [touch view].bounds.size.height;
NSLog([NSString stringWithFormat: @"%d", h]);
it outputs the height of the entire UIViewController (screen) everytime, even if I touch one of the UIImageViews, so clearly [touch view]
is not giving me the UIImageView. How do I detect when only a UIImageView is pressed? Please do not suggest using UIButtons.
Thank you!
If you only want to detect when a UIImageView is pressed, check the class:
if (touch.view.class == [UIImageView class]) {
//do whatever
}
else {
//isnt a UIImageView so do whatever else
}
Edit----
You haven't set the userInteraction to enabled for the UIImageView have you?!
I know you said please do not suggest using UIButtons, but buttons sound like the best/easiest way to me.
You could try sending the hitTest message to the main view's CALayer with one of the touches - it'll return the CALayer furthest down the subview hierarchy that you touched.
You could then test to see if the layer you touched is a layer of one of the UIImageView's, and proceed from there.
This code uses a point generated from a UIGestureRecognizer.
CGPoint thePoint = [r locationInView:self.view];
thePoint = [self.view.layer convertPoint:thePoint toLayer:self.view.layer.superlayer];
selectedLayer = [self.view.layer hitTest:thePoint];
If you want to check the touch means use CGRectContainsPoint.
1.Capture the touch event and get the point where you touched,
2.Make a CGRect which bounds the object you want to check the touch event,
3.Use CGRectContainsPoint(CGRect , CGPoint) and catch the boolean return value.
http://developer.apple.com/library/ios/#DOCUMENTATION/GraphicsImaging/Reference/CGGeometry/Reference/reference.html
Here is the class reference for CGRect.
Forgot about this question- the problem was that I did not wait until viewDidLoad to set userInteractionEnabled on my UIImageView.
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