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Windows Workflow Custom Sequence Activity

开发者 https://www.devze.com 2023-04-07 00:53 出处:网络
I\'m working with Windows Workflow 4, and I need to create a C# activity that, basically, inherits from the Sequence activity.I want it to look just like the Sequence activity, so a user can drag and

I'm working with Windows Workflow 4, and I need to create a C# activity that, basically, inherits from the Sequence activity. I want it to look just like the Sequence activity, so a user can drag and drop other activities onto it from the designer. But, it acts differently in the code (maybe I want to run them in a different order, or do special actions betwe开发者_StackOverflowen each one, it shouldn't matter).

How can I do this? I see a similar question was asked about this, and only one person responded with a suggestion that only applies to Windows Workflow 3. In version 4, a sequence activity can't be inherited from, to say the least.

This doesn't seem like a very far fetched concept. A Sequence activity is provided as a built in activity. So, it seems logical that it should be reproducible, or at least inheritable, so I can have a customized version of a Sequence activity.

Anyone have any ideas?


The "System.Activities.Core.Presentation.SequenceDesigner" designer is already available in WF 4. One can then compose a Sequence activity and use this designer for the outer class.

Here's a working example:

using System.Activities;
using System.Activities.Statements;
using System.Collections.ObjectModel;
using System.ComponentModel;

[Designer("System.Activities.Core.Presentation.SequenceDesigner, System.Activities.Core.Presentation")]
public class MySeq : NativeActivity
{
    private Sequence innerSequence = new Sequence();

    [Browsable(false)]
    public Collection<Activity> Activities
    {
        get
        {
            return innerSequence.Activities;
        }
    }

    [Browsable(false)]
    public Collection<Variable> Variables
    {
        get
        {
            return innerSequence.Variables;
        }
    }

    protected override void CacheMetadata(NativeActivityMetadata metadata)
    {
        metadata.AddImplementationChild(innerSequence);
    }

    protected override void Execute(NativeActivityContext context)
    {
        context.ScheduleActivity(innerSequence);
    }

}

This is forwarding the real behavior on to a private innerSequence, which might make this code seem useless, but note that in the Execute method it gives us a chance to do things before and after execution. If we want to provide customized behavior, we'd have to implement it instead of forwarding to an inner private activity.

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