In php, I'm trying to encode an image in base64 after a resize. When I encode it directly with no resize it's working fine
$bitmapNode = $dom->createElement( "b开发者_JAVA百科itmap" );
$bitmapNode->appendChild( $dom->createTextNode(base64_encode(file_get_contents($url))) );
$root->appendChild( $bitmapNode );
But when I'm trying to do a resize before the encoding it doesn't work anymore and the content of the xml node is empty.
$image = open_image($url);
if ($image === false) { die ('Unable to open image'); }
// Do the actual creation
$im2 = ImageCreateTrueColor($new_w, $new_h);
imagecopyResampled($im2, $image, 0, 0, 0, 0, 256, 256, imagesx($image), imagesy($image));
$bitmapNode = $dom->createElement( "bitmap" );
$bitmapNode->appendChild( $dom->createTextNode(base64_encode($im2)) );
$root->appendChild( $bitmapNode );
Is there something I'm doing wrong?
$im2
is just a GD resource handle. it is NOT the image data itself. To capture the resized image, you'll have to save it and then base64_encode that saved data:
imagecopyresample($im2 ....);
ob_start();
imagejpeg($im2, null);
$img = ob_get_clean();
$bitmapNode->appendChild($dom->createTextNode(base64_encode($img)));
Note the use of output buffering. The GD image functions do not have a method to directly return the resulting image data. You can only write to a file, or output directly to the browser. So using the ob functions lets you capture the data without having to resort to a temporary file.
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