Technically this code of mine is a kettle simulation, but the problem now is that. when it reach that 20.00 , the code for it is not working
#include<stdio.h>
#include<stdlib.h>
#include<cstdlib>
#include<time.h>
//Global Declaration for waterTemperature
double nWaterTemp;
//Function for seconds :)
void wait ( int seconds ){
clock_t endwait;
endwait = clock () + seconds * CLOCKS_PER_SEC ;
while (clock() < endwait) {
}
}
//Function for increasing of hit of Kettle
void behaviourOn(){
int counter = 1;
while(nWaterTemp <=100.0){
wait(1);
printf("Ticking! %d\n",counter);
if( counter%2 == 0&& nWaterTemp >=20.0 ){
nWaterTemp+=1.5/2.0;
printf("The water temp is %.2f\n",nWaterTemp);
}else if(counter%3==0){
nWaterTemp+=2.0/3.0;
printf("The water temp is %.2f\n",nWaterTemp);
}else if(nWaterTemp == 20.0){
system("cls");
printf("THE KETTLE IS NOW ON!\n");
}
counter++;
}
}
//Function for Envinronment
void environment(){
int counter2 = 0;
system("cls");
printf("THE WATER IS NOW COOLING\n");
while(nWaterTemp>=0){
counter2++;
wait(1);
printf("Ticking! %d\n",counter2);
if(counter2%3==0){
nWaterTemp -=2.0/3.0;
printf("The water temp is %.2f\n",nWaterTemp);
}
}
}
//main
int main(void){
behaviourOn();
environment();
system("pause");
}
you see, if the water temp is not higher than 20.00, it will only increase every 2 seconds but in my code there are times that each 1 second its value is changing, and also there are times that every 2 seconds it is changing ... what are the errors in this code?
if( counter%2 == 0&& nWaterTemp >=20.0 ){//THe equation changes if it reach 20.00, and the heat increases every 2 seconds
nWaterTemp+=1.5/2.0;
printf("The water temp is %.2f\n",nWaterTemp);
That's the part where it is confusing me, as you see in the condition if should increase the valu开发者_JS百科e the temperature every 2 seconds but the thing is it's changing every 1 second and then sometimes changed every 1 second help please
You should write like this:
if( nWaterTemp >=20.0 ) {
if (counter%2 == 0) {
nWaterTemp+=1.5/2.0;
printf("The water temp is %.2f\n",nWaterTemp);
}
} else if ...
otherwise when counter % 2 != 0
, it will do something wrong
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