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Improve this questionHow to serialize a rather complex structure into a byte[] array, using BinaryWriter?
Update:
For this to work, every structure (and sub-structure?) must be decorated with the [Serializable] attribute.
I do not need to implement the ISerializable interface, as this is designed to give an object control over its own serialization.
Use the BinaryFormatter to serialize an object to a byte[]. BinaryWriter is just for writing bytes to a stream.
MyObject obj = new MyObject();
byte[] bytes;
IFormatter formatter = new BinaryFormatter();
using (MemoryStream stream = new MemoryStream())
{
formatter.Serialize(stream, obj);
bytes = stream.ToArray();
}
From comments, the OP's scenario requires strong compatibility with future versions of the application / .NET, in which case I always advise againt BinaryFormatter
- it has many "features" that simply don't work well between versions (and certainly not between platforms).
I recommend looking at contract-based serializers; I'm biased, but I lean towards protobuf-net (which maps to Google's protobuf specification). The easiest way to do this is to attribute the types in such a way that the library can make light work of them (although it can also be done without attributes), for example:
[ProtoContract]
public class Customer {
[ProtoMember(1)]
public List<Order> Orders {get {....}}
[ProtoMember(2)]
public string Name {get;set;}
... etc
}
(the attribute appoach is very familiar if you've done any XmlSerializer or DataContractSerializer work - and indeed protobuf-net can consume the attributes from those if you don't want to add protobuf-net specific attributes)
then something like:
Customer cust = ...
byte[] data;
using(var ms = new MemoryStream()) {
Serializer.Serialize(ms, cust);
data = ms.ToArray();
}
The data produced this way is platform independent, and could be loaded on any matching contract (it doesn't even need to be Customer
- it could any type with matching layout via the attributes). Indeed, in most cases it'll load easily into any other protobuf implementation - Java, C++, etc.
code snippet.
public static byte[] XmlSerializeToByte<T>(T value) where T : class
{
if (value == null)
{
throw new ArgumentNullException();
}
XmlSerializer serializer = new XmlSerializer(typeof(T));
using (MemoryStream memoryStream = new MemoryStream())
{
using (XmlWriter xmlWriter = XmlWriter.Create(memoryStream))
{
serializer.Serialize(xmlWriter, value);
return memoryStream.ToArray();
}
}
}
public static T XmlDeserializeFromBytes<T> (byte[] bytes)
where T : class
{
if (bytes == null || bytes.Length == 0)
{
throw new InvalidOperationException();
}
XmlSerializer serializer = new XmlSerializer(typeof(T));
using (MemoryStream memoryStream = new MemoryStream(bytes))
{
using (XmlReader xmlReader = XmlReader.Create(memoryStream))
{
return (T)serializer.Deserialize(xmlReader);
}
}
}
//Serialize
Duck duck = new Duck() { Name = "Donald Duck" };
byte[] bytes = Test.XmlSerializeToByte(duck);
//Deserialize
var deDuck = Test.XmlDeserializeFromBytes<Duck>(bytes);
Console.WriteLine(deDuck.Name);
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