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Draggable UIButton does not respond to UIControlEvents

开发者 https://www.devze.com 2023-04-05 10:44 出处:网络
When creating a Draggable UIButton, the dragging events work as they should, however, I am unable to figure out why the UIControlEvents do not respond when the button is simply pressed and not dragged

When creating a Draggable UIButton, the dragging events work as they should, however, I am unable to figure out why the UIControlEvents do not respond when the button is simply pressed and not dragged.

Creating the Button

DraggableButton * camera = [DraggableButton buttonWithType:UIButtonTypeCustom];
[camera setFrame:CGRectMake(160,5,149,40)];
[camera setImage: [UIImage imageWithContentsOfFile:cameraMode] forState:UIControlStateNormal];
[camera setTitle: @"Camera" forState:UIControlStateNormal];  // never gets called.
[camera addTarget:self action:@selector(openCamera) forControlEvents:UIControlEventTouchUpInside];
[buttonView addSubview: camera];

Draggable Button

@interface DraggableButon : UIButton
{
@private float deltaX;
@private float deltaY;
    CGPoint startLocation;
    BOOL    dragging;
}
@end
@implementation DraggableButon
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 
{
    [super touchesMoved:touches withEvent:event];

    if ( ! draggable ) return;

    dragging = YES;
    camera.enabled = NO;
    flash.enabled = NO;

    // Calculate offset
    CGPoint pt = [[[event allTouches] anyObject] locationInView:buttonView];
    deltaX = pt.x - startLocation.x;
    deltaY = pt.y - startLocation.y;

    float xx;
    if ( IPAD ) { xx = buttonView.center.x + deltaX; } else { xx = 160; }
    CGPoint newcenter = CGPointMake(xx, buttonView.center.y + deltaY);

    // Set new location
    buttonView.center = newcenter;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    [super touchesBegan:touches withEvent:event];

    if ( ! draggable ) return;

    // Calculate and store offset, and pop view into front if needed
    CGPoint pt = [[[event allTouches] anyObject] locationInView:buttonView];
    startLocation = pt;
    [[self superview] bringSubviewToFront:buttonView];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 
{        
    [super touchesEnded:touches withEvent:event];

    dragging = YES;
    if ( dragging )
    {
        camera.enabled = YES;
        flash.enabled = YES;

        //NSLog(@"touchesEnded: buttonView.frame.origin.x: %3.2f, buttonView.frame.origin.y: %3.2f",buttonView.frame.origin.x,buttonView.frame.origin.y);
        rectFromString = [NSString stringWithFormat:@"{{%3.2f,%3.2f},{320,50}}",buttonView.frame.origin.x,buttonView.frame.origin.y]; 
        NSMutableDictionary * dict = [[NSMutableDictionar开发者_StackOverflow中文版y alloc] initWithContentsOfFile: SETTINGS_FILE];
        [dict setObject:rectFromString forKey:@"kCGRectFromString"];
        [dict writeToFile: SETTINGS_FILE atomically:YES];
    }else{
        [self sendActionsForControlEvents:UIControlEventTouchUpInside];
    }
}
-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event 
{    
    [super touchesCancelled:touches withEvent:event];
}
@end


the action is not called because you overwrite the touch events and you're not sending them further to super. You can add a new variable (let's call it dragged). Set this to NO at touchesBegan:, to YES at touchesMoved: and at touchesEnded:, if it's set to NO call [self sendActionsForControlEvents:UIControlEventTouchUpInside];

@interface DraggableButon : UIButton
{
@private float deltaX;
@private float deltaY;
    CGPoint startLocation;
    BOOL    dragging;
}
@end
@implementation DraggableButon
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    dragging=NO;

    if ( ! draggable ) return;

    // Calculate and store offset, and pop view into front if needed
    CGPoint pt = [[[event allTouches] anyObject] locationInView:buttonView];
    startLocation = pt;
    [[self superview] bringSubviewToFront:buttonView];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 
{
    dragging=YES;

    if ( ! draggable ) return;

    camera.enabled = NO;
    flash.enabled = NO;

    // Calculate offset
    CGPoint pt = [[[event allTouches] anyObject] locationInView:buttonView];
    deltaX = pt.x - startLocation.x;
    deltaY = pt.y - startLocation.y;

    float xx;
    if ( IPAD ) { xx = buttonView.center.x + deltaX; } else { xx = 160; }
    CGPoint newcenter = CGPointMake(xx, buttonView.center.y + deltaY);

    // Set new location
    buttonView.center = newcenter;
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 
{        
    if(!dragging){  // or if(!dragging||!draggable)
        [self sendActionsForControlEvents:UIControlEventTouchUpInside];
        return;
    }

    camera.enabled = YES;
    flash.enabled = YES;

    //NSLog(@"touchesEnded: buttonView.frame.origin.x: %3.2f, buttonView.frame.origin.y: %3.2f",buttonView.frame.origin.x,buttonView.frame.origin.y);
    rectFromString = [NSString stringWithFormat:@"{{%3.2f,%3.2f},{320,50}}",buttonView.frame.origin.x,buttonView.frame.origin.y]; 
    NSMutableDictionary * dict = [[NSMutableDictionary alloc] initWithContentsOfFile: SETTINGS_FILE];
    [dict setObject:rectFromString forKey:@"kCGRectFromString"];
    [dict writeToFile: SETTINGS_FILE atomically:YES];
}
@end


Have you debug and whether the touch event functions are invoked? And Simple pressed action should be implemented in touchesEnded: withEvent:

Since it is inherited from UIButton,have you tried to add action event directly likeaddTarget: action: forControlEvents:?

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