is it worth keeping a local copy of struct tm
and update it only when required; below func is not thread safe... also I've seen only 6 to 7% of CPU time can be saved...
struct tm* custom_localtime (time_t now_sec)
{
static time_t cache_sec;
static struct tm tms;
if (now_sec != cache_sec) {
cache_sec = now_sec;
localtime_r(&cache_sec, &(tms));
}
return(&tms);
}
Additional details:
- my app makes more开发者_高级运维 than 3000/sec calls to localtime_r()
found out at least 33% CPU time saving when I cache time-stamp strings of the format "2011-12-09 10:32:45"
againt time_t
seconds
thank you all nos, asc99c and Mircea.
I would probably have mentioned the 3000/s call rate in your question! Do it. I recently was profiling generation of a screen which was calling localtime approx 1,000,000 * 10,000 times.
The nested loops could have been improved substantially with a bit of thought, but what I saw was about 85% of CPU time was used by localtime. Simply caching the result so it was only called 10,000 times cut 85% of the time off page generation, and that made it easily fast enough.
"Avoiding a library function call that's not really needed" is worth it, of couse. The rest is only your tradeoff between memory and speed.
Since you're calling this 3000/second, you might want to go even further and put this function as static inline
in a header and also (if using GCC) use branch prediction hints for the conditional, stating that taking it is "unlikely":
if (__builtin_expect(now_sec != cache_sec, 0))
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